Player & Pikachu

Player & Pikachu

3-starElectricStrike (Special)D tier

Introduction

Player & Pikachu is a 3-star Electric sync pair in Pokémon Masters EX. Player & Pikachu's role is Strike (Special). Faction: Pasio.

On the Pokémon Masters EX tier list Player & Pikachu is D tier, 572nd of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Stats

  • HP609th693
  • Attack382nd346
  • Defense644th153
  • Sp. Atk175th467
  • Sp. Def558th192
  • Speed333rd384

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 62Lv. 30: 145Lv. 45: 197Lv. 100: 445Lv. 120: 497Lv. 140: 549Lv. 200: 693
  • AttackLv. 1: 10Lv. 30: 56Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 346
  • DefenseLv. 1: 5Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
  • Sp. AtkLv. 1: 11Lv. 30: 72Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
  • Sp. DefLv. 1: 6Lv. 30: 32Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 192
  • SpeedLv. 1: 9Lv. 30: 60Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 384

Sync pair

TrainerPlayer
PokémonPikachu
TypeElectric
WeaknessGround
RoleStrike, EX role Tech
Base rarity3★
How to getStory
ThemesElectric, Main Character, Pasio

Moves

5
  • Thunder Shock
    Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Thunderbolt
    Electric·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • Jump Start!Trainer move
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks. Raises the user's Speed by 1 stat rank.

  • Thunder of Newfound PassionSync move
    Electric·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyThunderb…Power +42 energyThunderb…Power +42 energyThunder …Power +32 energySpA+105 energyThunderb…Power +63 energyThunder …Power +32 energyJump Sta…MP Refre…7 energyThunderb…Move Gau…6 energyThunder …Power +52 energyThunder …Move Gau…6 energySpe+52 energyThunder …Power +42 energyThunder …Power +52 energyThunderb…Power +43 energySpA+105 energyThunder …Hostile …5 energyThunderb…Power +54 energySpA+105 energyThunder …Hostile …5 energyThunderb…Hostile …5 energyThunder …Hostile …5 energyThunder …Power +42 energySpe+104 energyPower Re…lv 510 energyThunderb…Power +43 energyDef+104 energySpD+104 energyParalysi…lv 510 energyPower Re…lv 912 energyHP+306 energyThunderb…Power +53 energyDef+104 energyPotionMP Refre…7 energyThunder …Power +42 energyHP+204 energyUnyieldi…lv 111 energyUnyieldi…lv 111 energyPotionMaster H…10 energyPotionMaster H…10 energyThunder …Power +255 energyThunder …Power +255 energy

48 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunderbolt: Power +4Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunderbolt: Power +4Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Thunder Shock: Power +5Thunder Shock: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +5Thunder Shock: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunderbolt: Power +6Thunderbolt: Power ↑ +6 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunderbolt: Power +4Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunderbolt: Power +4Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunderbolt: Power +5Thunderbolt: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunderbolt: Power +5Thunderbolt: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Thunder Shock: Hostile Environment 1Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Thunder Shock: Hostile Environment 1Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Thunderbolt: Hostile Environment 1Move: Thunderbolt Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunder Shock: Hostile Environment 1Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunder of Newfound Passion: Power +25Thunder of Newfound Passion: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunder of Newfound Passion: Power +25Thunder of Newfound Passion: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunderbolt: Move Gauge Refresh 3Move: Thunderbolt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Thunder Shock: Move Gauge Refresh 4Move: Thunder Shock Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Jump Start!: MP Refresh 3Move: Jump Start! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Power Reserves 5Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
  • Paralysis Synergy 5Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unyielding 1Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)11 energy · 132 orbs
  • Unyielding 1Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)11 energy · 132 orbs
  • Power Reserves 9Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Player & Pikachu

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