Player & Poipole

Player & Poipole

5-starPoisonTech

Introduction

Player & Poipole is a 5-star Poison sync pair in Pokémon Masters EX. Player & Poipole's role is Tech. Faction: Pasio.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.

Stats

  • HP267th834
  • Attack497th260
  • Defense121st321
  • Sp. Atk467th260
  • Sp. Def125th321
  • Speed448th353

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 176Lv. 45: 248Lv. 100: 534Lv. 120: 594Lv. 140: 654Lv. 200: 834
  • AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 17Lv. 30: 50Lv. 45: 80Lv. 100: 201Lv. 120: 225Lv. 140: 249Lv. 200: 321
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 17Lv. 30: 50Lv. 45: 80Lv. 100: 201Lv. 120: 225Lv. 140: 249Lv. 200: 321
  • SpeedLv. 1: 12Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353

Sync pair

TrainerPlayer
PokémonPoipole
TypePoison
WeaknessGround
RoleTech
Base rarity5★
How to getStory
6★ EXAvailable since 28 Aug 2026
ThemesPoison, Pasio, Main Character

Moves

5
  • Acid
    Poison·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (all)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • X Defense All
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks.

  • Toxic
    Poison·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target badly poisoned.

  • On Your Mark, Everyone!Trainer move
    Status·2 MP·Ally (all)

    Raises the Sp. Atk and Sp. Def of all allied sync pairs by 2 stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by 3 ranks.

  • Otherworldly Journey Poison BeamSync move
    Poison·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Poison Teamwork

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Poison theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

  • On a Roll 9

    Raises the chance of lowering stat values with the additional effects of the user's moves.

  • Team Fist Bump 9

    Restores the HP of all allied sync pairs when the user's attack move is successful.

  • Vigilance

    Protects the user against critical hits.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energySpe+52 energyAcidPower +23 energySpA+52 energyAcidPower +23 energyAcidMove Gau…7 energyAcidPower +23 energyDef+104 energyMind Gam…lv 910 energyCatalyst8 energyPotent T…lv 29 energyDef+52 energyUnflappa…5 energySpA+52 energySpD+52 energyHP+204 energyToxicMove Gau…7 energyX Defens…MP Refre…7 energyX Defens…Shielded…10 energyTeam Sha…lv 110 energySpA+52 energySpe+52 energyDef+52 energyAntitoxin5 energySpe+52 energyToxicAcc +105 energySpA+52 energySpD+104 energyFirst Aidlv 410 energyNatural …7 energyS-Move: …lv 110 energyHP+102 energySpA+52 energyDef+52 energyAcidPower +23 energyQuick Cu…7 energyAcidPower +23 energyOn Your …MP Refre…7 energyOn Your …Barricad…10 energy1st S-Mo…lv 110 energyOtherwor…Power +255 energyOtherwor…Power +255 energy

48 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Acid: Power +2Acid: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Acid: Power +2Acid: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Acid: Power +2Acid: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Acid: Power +2Acid: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Acid: Power +2Acid: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Toxic: Accuracy +10Toxic: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Otherworldly Journey Poison Beam: Power +25Otherworldly Journey Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Otherworldly Journey Poison Beam: Power +25Otherworldly Journey Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Acid: Move Gauge Refresh 3Move: Acid Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On Your Mark, Everyone!: MP Refresh 2Move: On Your Mark, Everyone! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Defense All: Shielded 1Move: X Defense All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • On Your Mark, Everyone!: Barricade Buddies 1Move: On Your Mark, Everyone! Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Player & Poipole

More Poison sync pairs

All sync pairs