Player & Raikou

Player & Raikou

5-starElectricTechD tier

Introduction

Player & Raikou is a 5-star Electric sync pair in Pokémon Masters EX. Player & Raikou's role is Tech. Faction: Pasio.

On the Pokémon Masters EX tier list Player & Raikou is D tier, 486th of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Stats

  • HP134th871
  • Attack549th224
  • Defense121st321
  • Sp. Atk536th224
  • Sp. Def115th342
  • Speed295th393

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • DefenseLv. 1: 17Lv. 30: 50Lv. 45: 80Lv. 100: 201Lv. 120: 225Lv. 140: 249Lv. 200: 321
  • Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. DefLv. 1: 17Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
  • SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393

Sync pair

TrainerPlayer
PokémonRaikou
TypeElectric
WeaknessGround
RoleTech
Base rarity5★
How to getStory
6★ EXAvailable since 28 Aug 2024
ThemesElectric, Main Character, Pasio

Moves

5
  • Thunder Shock
    Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Thunder Fang
    Electric·Physical·Power 47-56·Accuracy 95·2 gauge·Opponent (one)

    Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.

  • Lightning Speed!Trainer move
    Status·2 MP·Ally (all)

    Raises the Speed of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • Rumbling Thunder Electric ImpactSync move
    Electric·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Electric Teamwork

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

  • Take Hit: Opp Attack ↓ & Sp. Atk ↓ 9

    Lowers the Attack and Sp. Atk of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.

  • Super Interference 2

    Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves.

  • Vigilance

    Protects the user against critical hits.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energySpD+52 energyThunder …Power +43 energyDef+52 energyThunder …Power +43 energyThunder …Move Gau…7 energyThunder …Power +43 energyHP+204 energyHostile …lv 310 energyHealthy …9 energyHit: Tea…lv 910 energySpe+52 energyLithe5 energyHP+102 energyThunder …Power +43 energyThunder …Acc +53 energyThunder …Power +43 energyTighten …lv 310 energySync Bur…lv 110 energyMini Pot…Master H…10 energySpD+52 energyDef+52 energyThunder …Power +43 energySpe+52 energyThunder …Power +43 energyThunder …Move Gau…7 energyThunder …Power +43 energyLightnin…MP Refre…7 energyAggravat…lv 110 energyQuick Te…10 energyLightnin…Slippery…10 energyHP+102 energySpe+52 energyUnflappa…5 energyThunder …Power +43 energyThunder …Power +43 energySpe+104 energyToughen …lv 310 energySafety T…10 energyTriage T…lv 410 energyRumbling…Power +255 energyRumbling…Power +255 energy

48 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Fang: Accuracy +5Thunder Fang: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Rumbling Thunder Electric Impact: Power +25Rumbling Thunder Electric Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Rumbling Thunder Electric Impact: Power +25Rumbling Thunder Electric Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunder Shock: Move Gauge Refresh 3Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Thunder Fang: Move Gauge Refresh 3Move: Thunder Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Lightning Speed!: MP Refresh 2Move: Lightning Speed! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hostile Environment 3Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Team Attack ↑ 9Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Tighten Up 3Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Aggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Lightning Speed!: Slippery Sidekicks 1Move: Lightning Speed! Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Toughen Up 3Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Triage Tank 4Has a chance (50%) of restoring the user's HP when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Player & Raikou

More Electric sync pairs

All sync pairs