Player & Regirock

Player & Regirock

5-starRockTechD tier

Introduction

Player & Regirock is a 5-star Rock sync pair in Pokémon Masters EX. Player & Regirock's role is Tech. Faction: Pasio.

On the Pokémon Masters EX tier list Player & Regirock is D tier, 509th of the 608 sync pairs ranked.

Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.

Stats

  • HP61st889
  • Attack326th390
  • Defense145th304
  • Sp. Atk619th170
  • Sp. Def205th266
  • Speed570th312

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 183Lv. 45: 261Lv. 100: 569Lv. 120: 633Lv. 140: 697Lv. 200: 889
  • AttackLv. 1: 12Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 262Lv. 140: 294Lv. 200: 390
  • DefenseLv. 1: 18Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
  • Sp. AtkLv. 1: 8Lv. 30: 26Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • Sp. DefLv. 1: 16Lv. 30: 43Lv. 45: 67Lv. 100: 166Lv. 120: 186Lv. 140: 206Lv. 200: 266
  • SpeedLv. 1: 10Lv. 30: 41Lv. 45: 71Lv. 100: 192Lv. 120: 216Lv. 140: 240Lv. 200: 312

Sync pair

TrainerPlayer
PokémonRegirock
TypeRock
WeaknessFighting
RoleTech
Base rarity5★
How to getStory
ThemesRock, Main Character, Pasio

Moves

5
  • Rock Throw
    Rock·Physical·Power 23-27·Accuracy 90·1 gauge·Opponent (one)

    No additional effect.

  • X Attack All
    Status·2 MP·Ally (all)

    Raises the Attack of all allied sync pairs by 2 stat ranks.

  • Rock Tomb
    Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)

    Lowers the target's Speed by 1 stat rank.

  • Ready to Rock!Trainer move
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense by 2 stat ranks. Applies the Gradual Healing effect to an ally.

  • Ancient Megalith Rock ImpactSync move
    Rock·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Rock Teamwork

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

  • Last Word

    The user uses Explosion immediately before fainting.

  • Impervious

    The user's stats cannot be lowered.

  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energyRock TombPower +34 energyDef+52 energyRock TombPower +34 energyRock TombAcc +53 energyPower Re…lv 58 energyRock TombPower +34 energyRock TombMove Gau…6 energyFirst Aidlv 410 energyToughen …lv 19 energyRock TombRipple E…10 energySpe+52 energyHP+102 energySpD+52 energyAtk+52 energyDef+104 energyUnyieldi…lv 28 energyX Attack…Move Gau…6 energyX Attack…MP Refre…7 energySand She…5 energyDef+52 energyRock Thr…Power +34 energySpD+52 energyRock Thr…Power +34 energyAtk+52 energyQuick Cu…8 energyRock Thr…Power +34 energyRock Thr…Move Gau…6 energySync Cure8 energyTighten …lv 19 energyS-Move: …lv 110 energySpe+52 energyDef+52 energyHP+102 energyReady to…Move Gau…6 energyHP+102 energySpD+104 energyReady to…Master H…10 energyReady to…MP Refre…7 energyReady to…Master H…10 energyAncient …Power +255 energyAncient …Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +3Rock Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Tomb: Power +3Rock Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Tomb: Power +3Rock Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Rock Throw: Power +3Rock Throw: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Throw: Power +3Rock Throw: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Throw: Power +3Rock Throw: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ancient Megalith Rock Impact: Power +25Ancient Megalith Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ancient Megalith Rock Impact: Power +25Ancient Megalith Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • X Attack All: Move Gauge Refresh 3Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Rock Throw: Move Gauge Refresh 3Move: Rock Throw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Ready to Rock!: Move Gauge Refresh 3Move: Ready to Rock! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • X Attack All: MP Refresh 3Move: X Attack All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Ready to Rock!: MP Refresh 3Move: Ready to Rock! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Power Reserves 5Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Toughen Up 1Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Tighten Up 1Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rock Tomb: Ripple Effect 4Move: Rock Tomb When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ready to Rock!: Master Healer 1Move: Ready to Rock! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Ready to Rock!: Master Healer 1Move: Ready to Rock! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Player & Regirock

More Rock sync pairs

All sync pairs