
Alola
Plumeria & Gengar
★★★★★
/
Poison/Sprint
Introduction
Plumeria & Gengar is a 5-star Poison sync pair in Pokémon Masters EX. Plumeria & Gengar's role is Sprint. Faction: Alola.
On the Pokémon Masters EX tier list Plumeria & Gengar is C tier, 357th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Plumeria & Gengar's banners
All banners- 12 August 2025 to 4 September 2025Variety Tiered Scout (2025-08)
- 12 August 2025 to 4 September 2025Double Feature Variety Scout (2025-08)
- 7 May 2024 to 21 May 2024Plumeria Variety Scout
Stats
- HP419th of 765806
- Attack213th of 765459
- Defense452nd of 765209
- Sp. Atk44th of 765566
- Sp. Def352nd of 765224
- Speed40th of 765515
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 162Lv. 45: 231Lv. 100: 506Lv. 120: 566Lv. 140: 626Lv. 200: 806
- AttackLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
- DefenseLv. 1: 10Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 27Lv. 30: 83Lv. 45: 137Lv. 100: 346Lv. 120: 390Lv. 140: 434Lv. 200: 566
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 17Lv. 30: 69Lv. 45: 117Lv. 100: 315Lv. 120: 355Lv. 140: 395Lv. 200: 515
Sync pair
Moves
5- Sludge Bomb
Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Toxic
Poison·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target badly poisoned.
- Alluring Confuse Ray
Ghost·Status·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Leaves all opposing sync pairs confused. Lowers the accuracy of all opposing sync pairs by 1 stat rank. Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1.
- Prove You Got Guts!Trainer moveStatus·1 MP·Ally (all)
Raises the user's Speed by 6 stat ranks. Raises the evasiveness of all allied sync pairs by 2 stat ranks.
- Ready to Go Acid DownpourSync move
Poison·Special·Power 200-240·Opponent (one)The more the user's Speed is raised, the greater the power of this attack.
Passive skills
3- Grand Entry 4
Raises the user's Sp. Atk by 4 stat ranks when it enters a battle.
- Toxic Freebie 9
Applies the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent.
- Piercing Gaze
Moves never miss.
Sync grid
4848 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Ready to Go Acid Downpour: Power +25Ready to Go Acid Downpour: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ready to Go Acid Downpour: Power +25Ready to Go Acid Downpour: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Debut RegenApplies the Gradual Healing effect to the user the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Prove You Got Guts!: MP Refresh 2Move: Prove You Got Guts! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sludge Bomb: Shifty Striker 4Move: Sludge Bomb Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Toxic: Ramp Up 1Move: Toxic Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hit Poisoned Opp: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Easy Pickings 9Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Foul Fighting 3Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Prove You Got Guts!: Critical Eye 2Move: Prove You Got Guts! Raises the user's critical-hit rate by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Curative Confusion 1Restores the user's HP when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Toxic Power 5Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Prove You Got Guts!: Propulsion 9Move: Prove You Got Guts! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Plumeria & Gengar
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