
Alola
Plumeria & Salazzle
★★★★★
/
Poison/Strike (Special)
Introduction
Plumeria & Salazzle is a 5-star Poison sync pair in Pokémon Masters EX. Plumeria & Salazzle's role is Strike (Special). Faction: Alola.
On the Pokémon Masters EX tier list Plumeria & Salazzle is D tier, 487th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Plumeria & Salazzle's banners
All banners- 21 June 2021 to 24 June 2021Triple Feature Spotlight Scout (2021-06)
- 5 November 2020 to 8 November 2020Plumeria Spotlight Scout
- 10 July 2020 to 24 July 2020Plumeria and Lucy Spotlight Scout
- 27 March 2020 to 14 April 2020Guzma and Plumeria Spotlight Scout
Stats
- HP636th of 765668
- Attack736th of 765148
- Defense497th of 765205
- Sp. Atk297th of 765400
- Sp. Def503rd of 765205
- Speed11th of 765596
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 80Lv. 30: 140Lv. 45: 197Lv. 100: 428Lv. 120: 476Lv. 140: 524Lv. 200: 668
- AttackLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
- DefenseLv. 1: 9Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- Sp. AtkLv. 1: 22Lv. 30: 61Lv. 45: 97Lv. 100: 240Lv. 120: 272Lv. 140: 304Lv. 200: 400
- Sp. DefLv. 1: 9Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- SpeedLv. 1: 20Lv. 30: 79Lv. 45: 136Lv. 100: 356Lv. 120: 404Lv. 140: 452Lv. 200: 596
Sync pair
Moves
5- Smog
Poison·Special·Power 21-25·Accuracy 70·1 gauge·Opponent (one)Has a chance (40%) of leaving the target poisoned.
- Move Gauge BoostStatus·2 MP·Self
Charges the user's move gauge by 3.
- Sludge Wave
Poison·Special·Power 97-116·Accuracy 100·3 gauge·Opponent (all)Has a chance (10%) of leaving the target poisoned.
- Outta My Way!Trainer moveStatus·2 MP·Self
The fuller the user's move gauge when this move is selected, the more this move raises the user's Sp. Atk and Speed (can be raised by up to 3 stat ranks maximum).
- Wicked Enforcer Acid DownpourSync move
Poison·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Superduper Effective 2
Powers up moves that are super effective.
- Antitoxin
Prevents the user from getting poisoned or badly poisoned.
- Flameproof
Prevents the user from getting burned.
Sync grid
5454 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Smog: Power +6Smog: Power ↑ +6 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Smog: Power +6Smog: Power ↑ +6 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Smog: Power +6Smog: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Smog: Power +6Smog: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Outta My Way!: Precision 1Move: Outta My Way! Raises the user's accuracy by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Smog: Accuracy +20Smog: Accuracy ↑ +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sludge Wave: Move Gauge Refresh 2Move: Sludge Wave Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sludge Wave: Power +4Sludge Wave: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sludge Wave: Power +4Sludge Wave: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sludge Wave: Move Gauge Refresh 2Move: Sludge Wave Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sludge Wave: Power +4Sludge Wave: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sludge Wave: Power +4Sludge Wave: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sludge Wave: Power +4Sludge Wave: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Wicked Enforcer Acid Downpour: Power +25Wicked Enforcer Acid Downpour: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Wicked Enforcer Acid Downpour: Power +25Wicked Enforcer Acid Downpour: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Critical Eye 1Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Smog: Move Gauge Refresh 4Move: Smog Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Defense +20 (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Outta My Way!: MP Refresh 3Move: Outta My Way! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Agile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: MP Refresh 3Move: Move Gauge Boost Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Build UpApplies the Critical Hit Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Harry 3Powers up the user's moves against targets that are flinching. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smog: Staggering 4Move: Smog Has a chance (50%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Toxic Power 3Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Move Gauge Boost: Move Gauge Refresh 9Move: Move Gauge Boost Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Sp. Atk +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Plumeria & Salazzle
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