
Kanto
Professor Oak & Nidorino
★★★★★
/
Poison/Tech
Introduction
Professor Oak & Nidorino is a 5-star Poison sync pair in Pokémon Masters EX. Professor Oak & Nidorino's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Professor Oak & Nidorino is B tier, 207th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Stats
- HP209th of 765853
- Attack578th of 765209
- Defense77th of 765362
- Sp. Atk597th of 765194
- Sp. Def33rd of 765398
- Speed342nd of 765372
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
- AttackLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- DefenseLv. 1: 17Lv. 30: 54Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- Sp. AtkLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- Sp. DefLv. 1: 19Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
- SpeedLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
Sync pair
Moves
5- Poison Sting
Poison·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Mini Potion AllStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Dreams and Adventures!Trainer moveStatus·1 MP·Ally: Field
Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- Your Tale Unfolds Poison ImpactSync move
Poison·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hostile Environment 3
Raises the chance of inflicting status conditions with the additional effects of moves.
- "Heals" Move: HP Recovery 2
Restores the user's HP by approximately 20% of its maximum HP when it uses a move that has the heals effect tag.
- Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Sync grid
4848 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Your Tale Unfolds Poison Impact: Power +25Your Tale Unfolds Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Your Tale Unfolds Poison Impact: Power +25Your Tale Unfolds Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Protect: Move Gauge Refresh 3Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Survivor Mentality 2Reduces damage when the user is hit by a special attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dreams and Adventures!: MP Refresh 3Move: Dreams and Adventures! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hit Poisoned Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Poison Sting: Move Gauge Refresh 9Move: Poison Sting Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Flag Bearer 9Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Persisting Barrier 3Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dreams and Adventures!: Critical Squad 1Move: Dreams and Adventures! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Professor Oak & Nidorino
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