Rachel & Gimmighoul

Pasio

Rachel & Gimmighoul

★★★★★

/Ghost/Tech

Ctier

Introduction

Rachel & Gimmighoul is a 5-star Ghost sync pair in Pokémon Masters EX. Rachel & Gimmighoul's role is Tech. Faction: Pasio.

On the Pokémon Masters EX tier list Rachel & Gimmighoul is C tier, 400th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Rachel & Gimmighoul's banners

All banners
  • 17 September 2024 to 1 October 2024Double Feature Variety Scout

Stats

  • HP339th825
  • Attack638th168
  • Defense75th367
  • Sp. Atk467th260
  • Sp. Def77th367
  • Speed225th408

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
  • SpeedLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408

Sync pair

TrainerRachel
PokémonGimmighoul (Roaming Form) (Roaming Form)
TypeGhost
WeaknessDark
RoleTech, EX role Sprint (since 17 Sept 2024)
Base rarity5★
How to getVariety scout
Released17 Sept 2024
6★ EXAvailable since 17 Sept 2024
ThemesGhost, Pasio, Sunglasses, Free Spirit

Moves

5
  • Astonish
    Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Exploooore!Trainer move
    Status·2 MP·Ally (all)

    Raises the Speed of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • Roaming in the Dark Ghost BeamSync move
    Ghost·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • The Power Behind the Future King

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user enters a battle each battle.

  • Group Morale Boost 9

    Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.

  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energyDef+52 energySpD+52 energyHP+102 energyAstonishPower +43 energyAstonishPower +43 energyAstonishPower +43 energySpe+104 energyAstonishMove Gau…7 energyCatalyst10 energyAstonishAggravat…10 energyDef+52 energyShadow B…Power +33 energySpD+52 energyShadow B…Power +33 energySpe+104 energyHP+204 energyMini Pot…MP Refre…7 energyMini Pot…Master H…10 energyMini Pot…MP Refre…7 energySpD+52 energyHP+102 energyDef+52 energySpe+52 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Move Gau…7 energyCombo Fr…lv 410 energyFighting…9 energyShadow B…On a Rol…10 energyHP+102 energySpe+52 energyAstonishPower +43 energyAstonishPower +43 energySpA+52 energyQuick Cu…7 energyExploooo…MP Refre…7 energy1st S-Mo…lv 110 energyExploooo…Pep Rall…10 energyRoaming …Power +255 energyRoaming …Power +255 energy

48 tiles, 199 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Roaming in the Dark Ghost Beam: Power +25Roaming in the Dark Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Roaming in the Dark Ghost Beam: Power +25Roaming in the Dark Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Astonish: Move Gauge Refresh 9Move: Astonish Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Exploooore!: MP Refresh 2Move: Exploooore! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fighting GuardReduces damage when the user is attacked by Fighting-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Astonish: Aggravation 1Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Combo Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shadow Ball: On a Roll 4Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Exploooore!: Pep Rally 1Move: Exploooore! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Rachel & Gimmighoul

Art

Rachel & Gimmighoul key art

More Ghost sync pairs

All sync pairs