
Paldea
Raifort & Gengar
★★★★★
/
Ghost/Tech
Introduction
Raifort & Gengar is a 5-star Ghost sync pair in Pokémon Masters EX. Raifort & Gengar's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Raifort & Gengar is A tier, 44th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Raifort & Gengar's banners
All banners- 14 June 2026 to 30 June 2026Raifort EX Fair
Stats
- HP154th of 765870
- Attack549th of 765224
- Defense25th of 765404
- Sp. Atk417th of 765296
- Sp. Def26th of 765404
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 178Lv. 45: 253Lv. 100: 550Lv. 120: 614Lv. 140: 678Lv. 200: 870
- AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- DefenseLv. 1: 11Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 11Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
As Gengar (Tera Type: Ghost)
- HPLv. 1: 100Lv. 30: 178Lv. 45: 253Lv. 100: 550Lv. 120: 614Lv. 140: 678Lv. 200: 870
- AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- DefenseLv. 1: 11Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 11Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Toxic
Poison·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target badly poisoned.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Scintillating Souls Confuse Ray
Ghost·Status·2 gauge·3 MP·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Leaves all opposing sync pairs confused. Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Reduces the user's sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- History Is Wonderful!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies the Damage Guard Next effect to the user.
- Imparting Past Knowledge Tera BlastSync move
Ghost·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Paldea Rush
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
- Debut: Ghost S-Tera
The user Sync Terastallizes into Ghost type the first time it enters a battle each battle.
- Power of a Deeply Held Grudge
When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against targets that are affected by a status condition.
- Ghost Zone: Team P-Moves & S-Moves DR 2
Reduces damage when an ally is hit by an attack move or sync move while the zone is a Ghost Zone.
Sync grid
5454 tiles, 263 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Tanzanite Tera Blast: Power +2Tanzanite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tanzanite Tera Blast: Power +2Tanzanite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tanzanite Tera Blast: Power +2Tanzanite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Tanzanite Tera Blast: Power +2Tanzanite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tanzanite Tera Blast: Power +2Tanzanite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Toxic: Accuracy +10Toxic: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Imparting Past Knowledge Tera Blast: Power +25Imparting Past Knowledge Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Imparting Past Knowledge Tera Blast: Power +25Imparting Past Knowledge Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Toxic Hit (Speed ↑) 9Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: Friend Mend 9Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Tanzanite Tera Blast: Move Gauge Refresh 3Move: Tanzanite Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Scintillating Souls Confuse Ray: Move Gauge Refresh 3Move: Scintillating Souls Confuse Ray Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Scintillating Souls Confuse Ray: 1st Move: Restore MP 1Move: Scintillating Souls Confuse Ray Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Ghost Zone: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- 1st B-Move: Team Physical & Special Boost 2Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's buddy move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Poisoned Opp: Team HP Recovery 9Restores the HP of all allied sync pairs when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- S-Move: Team Free Move Next 9Applies the Free Move Next effect to all allied sync pairs after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: Team Defense ↑ & Sp. Def ↑ 2Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Raifort & Gengar
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



