
Galar
Raihan & Gigalith
★★★★
/
Rock/Tech
Introduction
Raihan & Gigalith is a 4-star Rock sync pair in Pokémon Masters EX. Raihan & Gigalith's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Raihan & Gigalith is D tier, 536th of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Stats
- HP553rd of 765730
- Attack608th of 765178
- Defense156th of 765301
- Sp. Atk703rd of 765153
- Sp. Def230th of 765260
- Speed578th of 765311
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 88Lv. 30: 154Lv. 45: 217Lv. 100: 470Lv. 120: 522Lv. 140: 574Lv. 200: 730
- AttackLv. 1: 16Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
- DefenseLv. 1: 13Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
- Sp. AtkLv. 1: 12Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
- Sp. DefLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- SpeedLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311
Sync pair
Moves
5- Smack Down
Rock·Physical·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- X Regen AllStatus·2 MP·Ally (all)
Applies the Gradual Healing effect to all allied sync pairs.
- Iron Defense
Steel·Status·2 gauge·SelfRaises the user's Defense by 2 stat ranks.
- Shake Things Up!Trainer moveStatus·2 MP·Ally (all)
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.
- Smashing Rock ImpactSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Sand Summoner
Causes a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm.
- Atmospheric Acceleration 2
Quickly charges the move gauge when weather conditions are in effect.
- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync grid
4848 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Smashing Rock Impact: Power +25Smashing Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Smashing Rock Impact: Power +25Smashing Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Smack Down: Move Gauge Refresh 3Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Regen All: Move Gauge Refresh 3Move: X Regen All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Regen All: MP Refresh 2Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Iron Defense: Move Gauge Refresh 1Move: Iron Defense Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Iron Defense: Move Gauge Refresh 3Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shake Things Up!: Move Gauge Refresh 3Move: Shake Things Up! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shake Things Up!: MP Refresh 2Move: Shake Things Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Smack Down: Flabbergast 2Move: Smack Down Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sand Castle 2Reduces damage when the user is hit by an attack move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smack Down: Mind Brace 4Move: Smack Down Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Pocket Sand 4Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Shake Things Up!: Shielded 1Move: Shake Things Up! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Raihan & Gigalith
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