Red (1996) & Pikachu

Kanto

Red (1996) & Pikachu

★★★★★

/Electric/Support

Introduction

Red (1996) & Pikachu is a 5-star Electric sync pair in Pokémon Masters EX. Red (1996) & Pikachu's role is Support. Faction: Kanto.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Red (1996) & Pikachu's banners

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  • 27 February 2026 to 13 April 20261,000 Paid Gems!

Stats

  • HP180th863
  • Attack296th408
  • Defense541st194
  • Sp. Atk206th444
  • Sp. Def544th195
  • Speed176th443

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 185Lv. 45: 257Lv. 100: 543Lv. 120: 607Lv. 140: 671Lv. 200: 863
  • AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • DefenseLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
  • SpeedLv. 1: 16Lv. 30: 59Lv. 45: 98Lv. 100: 263Lv. 120: 299Lv. 140: 335Lv. 200: 443

As Pikachu (After "The Original Thunder")

  • HPLv. 1: 108Lv. 30: 185Lv. 45: 257Lv. 100: 543Lv. 120: 607Lv. 140: 671Lv. 200: 863
  • AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • DefenseLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
  • SpeedLv. 1: 16Lv. 30: 59Lv. 45: 98Lv. 100: 263Lv. 120: 299Lv. 140: 335Lv. 200: 443

Sync pair

TrainerRed (1996)
PokémonPikachu (Before "The Original Thunder") (Before "The Original Thunder")
TypeElectric
WeaknessGround
RoleSupport, EX role Tech (since 27 Feb 2026)
Base rarity5★
How to getSpecial scout
Released27 Feb 2026
6★ EXAvailable since 27 Feb 2026
ThemesElectric, Kanto, Main Character, Pallet Town

Moves

5
  • Everlasting Thunderbolt
    Electric·Special·Power 250-300·2 gauge·Opponent (one)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Speed by 2 stat ranks. Has a chance (30%) of making the target flinch. Leaves the target paralyzed.

  • ... ... ...!Trainer move
    Status·1 MP·Self

    Fully restores the user's HP. Removes all status conditions and the flinching, confused, and trapped conditions from the user.

  • The Original Thunder
    Electric·Special·Power 500-600·2 gauge·1 MP·Opponent (one)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Sp. Def by 6 stat ranks. Leaves the target paralyzed. Turns the field of play's terrain into Electric Terrain the first time this attack move is successful each battle. Reduces the user's sync move countdown by 3 the first time this attack move is successful each battle. Replaces this move with move.

  • I Better Go!Trainer move
    Status·1 MP·Ally: Field

    Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play.

  • Grown Up So Much ThunderboltSync move
    Electric·Special·Power 200-240·Opponent (one)

    The more the user's Sp. Atk is raised, the greater the power of this attack.

  • Glorious ThunderAs Pikachu (After "The Original Thunder")
    Electric·Special·Power 1000-1200·2 gauge·1 MP·Opponent (one)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target paralyzed.

Passive skills

4
  • Another Kanto Origin

    Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move.

  • Cheeky Spark

    The more the user's Sp. Atk is raised, the more it powers up its sync move. When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Grants all of the following effects the first time the user's sync move is used each battle: Reduces the user's sync move countdown by 3. Turns the field of play's terrain into Electric Terrain. Raises the sync buff of the user's team by 1 rank.

  • Boy from Pallet Town

    Raises the user's Sp. Atk by 6 stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

  • The Silent Trainer

    Protects the user against critical hits. The user's stats cannot be lowered.

Sync grid

90
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+5freeHP+10freeSpD+5freeThe Orig…Power +52 energyThe Orig…Power +52 energySpe+52 energyEscape A…2 energyMove Gau…lv 34 energySpA+104 energyUnfortui…lv 44 energyCircle: …lv 24 energyDef+104 energyCircle: …lv 56 energyDebut: K…5 energyDebut: K…5 energyDebut: K…5 energyGlorious…Power +52 energyGlorious…Power +52 energySpe+52 energyClearhea…2 energyTurbo Ch…lv 24 energySpA+104 energyShock Re…lv 14 energyPower In…lv 13 energySpD+104 energyElectric…lv 36 energyCharged …5 energyElectric…lv 95 energyEverlast…1st Hit6 energySpA+5freeSpe+5freeSpA+5freeDef+52 energyHP+102 energySpD+52 energySpe+52 energyEverlast…Move Gau…4 energySpe+52 energyUnflappa…2 energyEverlast…Power +42 energyHP+102 energyAntitoxin2 energyEverlast…Power +42 energySpe+52 energyThe Orig…Power +52 energyThe Orig…Power +52 energyFlamepro…2 energyEverlast…Power +42 energyNatural …3 energyTrip Uplv 93 energyCircle: …lv 14 energySpe+104 energySpA+104 energyHP+204 energyI Better…1st Move6 energyBrainpow…6 energyEverlast…Chase Do…6 energyCircle: …lv 26 energyLithe2 energyEverlast…Power +42 energyHP+102 energyWide Awa…2 energyEverlast…Power +42 energySpe+52 energyGlorious…Power +52 energyGlorious…Power +52 energyAntifree…2 energyEverlast…Power +42 energyQuick Cu…3 energySpe+104 energyDebut Re…3 energyDebut: S…lv 14 energySpA+104 energyHP+204 energyHead Sta…lv 27 energyHead Sta…lv 15 energyFirst Aidlv 45 energySync Thi…lv 95 energy1st S-Mo…lv 3freeGlorious…Power +500freeGrown Up…Power +255 energyGrown Up…Power +255 energyGrown Up…Power +255 energyGrown Up…Power +255 energy

90 tiles, 262 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • 1st S-Move: Kanto C (3 Kinds) on Field & Extension 3Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of the following field effects when they are applied to the allied field of play: - Kanto Circle (Physical) - Kanto Circle (Special) - Kanto Circle (Defensive) (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Glorious Thunder: Power +500Glorious Thunder: Power ↑ +500 (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • The Original Thunder: Power +5The Original Thunder: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • The Original Thunder: Power +5The Original Thunder: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Glorious Thunder: Power +5Glorious Thunder: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Glorious Thunder: Power +5Glorious Thunder: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Everlasting Thunderbolt: Power +4Everlasting Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Everlasting Thunderbolt: Power +4Everlasting Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • The Original Thunder: Power +5The Original Thunder: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • The Original Thunder: Power +5The Original Thunder: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Everlasting Thunderbolt: Power +4Everlasting Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Everlasting Thunderbolt: Power +4Everlasting Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Everlasting Thunderbolt: Power +4Everlasting Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Glorious Thunder: Power +5Glorious Thunder: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Glorious Thunder: Power +5Glorious Thunder: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Everlasting Thunderbolt: Power +4Everlasting Thunderbolt: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Power Induction 1Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Debut RegenApplies the Gradual Healing effect to the user the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Move Gauge Refresh 3Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Unfortuitous 4Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Everlasting Thunderbolt: Move Gauge Refresh 5Move: Everlasting Thunderbolt Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Debut: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Debut: Kanto C (Spec) on FieldApplies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Debut: Kanto C (Phys) on FieldApplies Kanto Circle (Physical) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Debut: Kanto C (Def) on FieldApplies Kanto Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Charged ImmunityStatus conditions cannot be inflicted on the user when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Electric Terrain Hit: Stat ↓ 9Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful while the terrain is Electric Terrain: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sync Thinker 9Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Grown Up So Much Thunderbolt: Power +25Grown Up So Much Thunderbolt: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Grown Up So Much Thunderbolt: Power +25Grown Up So Much Thunderbolt: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Grown Up So Much Thunderbolt: Power +25Grown Up So Much Thunderbolt: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Grown Up So Much Thunderbolt: Power +25Grown Up So Much Thunderbolt: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Circle: S-Moves ↑ 5Powers up the user's sync move when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Electric Terrain Extension 3Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Everlasting Thunderbolt: 1st Hit: Electric TerrainMove: Everlasting Thunderbolt Turns the field of play's terrain into Electric Terrain the first time the user's attack move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • I Better Go!: 1st Move: Restore MP 1Move: I Better Go! Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Everlasting Thunderbolt: Chase Down 3Move: Everlasting Thunderbolt Powers up the user's moves when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Circle: Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Head Start 2Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs

Red (1996) & Pikachu

Art

Red (1996) & Pikachu key art

More Electric sync pairs

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