Red (Sygna Suit Thunderbolt) & Pikachu

Kanto

Red (Sygna Suit Thunderbolt) & Pikachu

★★★★★

/Electric/Support

Atier

Introduction

Red (Sygna Suit Thunderbolt) & Pikachu is a 5-star Electric sync pair in Pokémon Masters EX. Red (Sygna Suit Thunderbolt) & Pikachu's role is Support. Faction: Kanto.

On the Pokémon Masters EX tier list Red (Sygna Suit Thunderbolt) & Pikachu is A tier, 63rd of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Red (Sygna Suit Thunderbolt) & Pikachu's banners

All banners
  • 25 May 2026 to 26 May 2026Triple Feature Master Fair (2026-05)
  • 26 April 2024 to 28 August 2025Paid-Gem
  • 31 December 2023 to 31 January 2024Sygna Suit Red Master Fair Scout (2023-12)
  • 1 September 2022 to 3 October 2022Sygna Suit Red Master Fair Scout

Stats

  • HP68th886
  • Attack229th444
  • Defense253rd250
  • Sp. Atk206th444
  • Sp. Def250th250
  • Speed35th522

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 115Lv. 30: 194Lv. 45: 269Lv. 100: 566Lv. 120: 630Lv. 140: 694Lv. 200: 886
  • AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • SpeedLv. 1: 24Lv. 30: 76Lv. 45: 124Lv. 100: 322Lv. 120: 362Lv. 140: 402Lv. 200: 522

As Pikachu

  • HPLv. 1: 115Lv. 30: 194Lv. 45: 269Lv. 100: 566Lv. 120: 630Lv. 140: 694Lv. 200: 886
  • AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • SpeedLv. 1: 24Lv. 30: 76Lv. 45: 124Lv. 100: 322Lv. 120: 362Lv. 140: 402Lv. 200: 522

Sync pair

TrainerRed (Sygna Suit Thunderbolt)
PokémonPikachu
TypeElectric
WeaknessGround
RoleSupport, EX role Field (since 31 Dec 2023)
Base rarity5★
How to getPoké Fair scout
Released1 Sept 2022
6★ EXAvailable since 1 Sept 2022
ThemesElectric, Kanto, Main Character, Sygna Suit

Moves

5
  • Thunder Shock
    Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • Electric Terrain
    Electric·Status·2 gauge·2 MP·Entire Field

    Turns the field of play's terrain into Electric Terrain.

  • Origin Volt Tackle
    Electric·Physical·Power 150-180·Accuracy 100·2 gauge·Opponent (all)

    Activation Condition: When the field of play's terrain turns into Electric Terrain. Deactivation Condition: When the field of play's terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by 1 stat rank when the target is paralyzed.

  • Spark of Victory!Trainer move
    Status·1 MP·Ally (all)

    Raises the user's Attack by 6 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

  • Lightning-Fast Volt TackleSync move
    Electric·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the terrain is Electric Terrain.

Passive skills

4
  • Kanto Flag Bearer

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Red's Fighting Spirit

    Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.

  • Clutch Critical

    Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.

  • MAX Countdown 3

    Reduces the user's sync move countdown by 3 after using its max move.

Sync grid

50
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyLithe5 energyDef+52 energySpe+52 energyOrigin V…Power +23 energyOrigin V…Power +23 energyOrigin V…Power +23 energyElectric…Precisio…8 energyPiercing…10 energyParalysi…lv 18 energyMAX Cond…12 energyHeadstro…5 energySpe+52 energyDef+52 energyOrigin V…Power +23 energyOrigin V…Power +23 energyGroundin…8 energyCharged …8 energyAttack t…lv 38 energyShock Re…lv 19 energyThunder …Power +43 energyAtk+52 energyThunder …Power +43 energySpD+52 energyThunder …Power +43 energyThunder …Move Gau…7 energyHaymaker10 energyThunder …Hostile …8 energyThunder …Staggeri…10 energyAtk+52 energyThunder …Power +43 energySpD+52 energyThunder …Power +43 energySpark of…MP Refre…7 energyThunder …Power +43 energySpA+104 energySpark of…Ramp Up 27 energyStatic S…lv 38 energyCakewalk10 energyShocking…lv 99 energyLightnin…Power +255 energyLightnin…Power +255 energyAlly Set…lv 9freeHead Sta…lv 2free

50 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Ally Sets Electric Terrain: Physical Boost ↑3 9Increases the user's Physical Moves ↑ Next effect by 3 ranks when an ally turns the field of play's terrain into Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Head Start 2Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Origin Volt Tackle: Power +2Origin Volt Tackle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Origin Volt Tackle: Power +2Origin Volt Tackle: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Origin Volt Tackle: Power +2Origin Volt Tackle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Origin Volt Tackle: Power +2Origin Volt Tackle: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Origin Volt Tackle: Power +2Origin Volt Tackle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Lightning-Fast Volt Tackle: Power +25Lightning-Fast Volt Tackle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Lightning-Fast Volt Tackle: Power +25Lightning-Fast Volt Tackle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunder Shock: Move Gauge Refresh 3Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Spark of Victory!: MP Refresh 2Move: Spark of Victory! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Spark of Victory!: Ramp Up 2Move: Spark of Victory! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Electric Terrain: Precision Pals 1Move: Electric Terrain Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Paralysis Synergy 1Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Grounding WirePrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Charged ImmunityStatus conditions cannot be inflicted on the user when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Attack to the MAX 3Powers up the user's max move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Thunder Shock: Hostile Environment 4Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Static Shock 3Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Shocking Slowdown 9Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Thunder Shock: Staggering 4Move: Thunder Shock Has a chance (50%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MAX ConductivityTurns the field of play's terrain into Electric Terrain after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Red (Sygna Suit Thunderbolt) & Pikachu

Art

Red (Sygna Suit Thunderbolt) & Pikachu key art

More Electric sync pairs

All sync pairs