Rei (Academy) & Braviary

Sinnoh

Rei (Academy) & Braviary

★★★★★

/Psychic/Sprint

Introduction

Rei (Academy) & Braviary is a 5-star Psychic sync pair in Pokémon Masters EX. Rei (Academy) & Braviary's role is Sprint. Faction: Sinnoh.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Rei (Academy) & Braviary's banners

All banners
  • 14 April 2026 to 29 April 2026Costume Tiered Scout (2026-04)
  • 14 April 2026 to 29 April 2026Triple Feature Costume Scout
  • 1 January 2023 to 1 April 2025Rei Costume Tiered Scout
  • 1 January 2023 to 1 April 2025Rei Costume Scout

Stats

  • HP33rd927
  • Attack497th260
  • Defense439th211
  • Sp. Atk90th520
  • Sp. Def450th211
  • Speed148th444

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 187Lv. 45: 268Lv. 100: 587Lv. 120: 655Lv. 140: 723Lv. 200: 927
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • Sp. AtkLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520
  • Sp. DefLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • SpeedLv. 1: 12Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444

Sync pair

TrainerRei (Academy)
PokémonBraviary (Hisuian Form) (Hisuian Form)
TypePsychic
WeaknessIce
RoleSprint, EX role Field (since 31 Mar 2025)
Base rarity5★
How to getMaster Fair scout
Released31 Mar 2025
6★ EXAvailable since 31 Mar 2025
ThemesPsychic, Sinnoh, Main Character, Special Costume

Moves

5
  • Psybeam
    Psychic·Special·Power 48-57·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • Protect
    Normal·Status·2 gauge·1 MP·Self

    Applies the Damage Guard Next effect to the user.

  • Gusty Mountains Esper Wing
    Psychic·Special·Power 200-240·3 gauge·Opponent (all)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Raises the Speed of all allied sync pairs by 2 stat ranks. If the remaining MP for the user's move is 1 or more when attacking with this move, increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • Go Faster!Trainer move
    Status·1 MP·Self

    Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. The more the user's Speed is raised, the more it reduces its sync move countdown (can be reduced by up to 3 maximum). The more the user's Speed is raised, the more it increases its Special Moves ↑ Next effect (can be increased by up to 3 ranks maximum).

  • Flying to School Psychic BeamSync move
    Psychic·Special·Power 200-240·Opponent (one)

    The more the user's Sp. Atk is raised, the greater the power of this attack.

Passive skills

3
  • Full Star Ranking

    Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle. Increases the user's Sync Move ↑ Next effect by 4 ranks when it enters a battle.

  • T-Move MP 0 & Hit: Free Move Next 9

    Applies the Free Move Next effect to the user when its attack move is successful while the remaining MP for its Trainer's moves is zero.

  • T-Move MP 0 & Hit: Special Boost ↑2 9

    Increases the user's Special Moves ↑ Next effect by 2 ranks when its attack move is successful while the remaining MP for its Trainer's moves is zero.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpe+52 energyPsybeamPower +43 energyPsybeamPower +43 energyPsybeamPower +43 energyPsybeamMove Gau…7 energyEntry: S…lv 27 energyGrand En…lv 210 energyT-Move M…lv 910 energyDef+52 energySpD+52 energyGusty Mo…Power +33 energyGusty Mo…Power +33 energyGusty Mo…Power +33 energyNatural …7 energyTrip Uplv 97 energyT-Move M…lv 910 energyTeam Spe…lv 210 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyGusty Mo…Power +33 energyGusty Mo…Power +33 energyGusty Mo…Move Gau…7 energyQuick Cu…7 energyProtectHit and …7 energyInertia10 energyProtectMove10 energySpD+52 energyAcuity5 energyDef+52 energyHP+102 energyPsybeamPower +43 energyPsybeamPower +43 energyPsybeamAggravat…7 energySpA+104 energyGo Faste…T-Move7 energyBaffle B…lv 310 energyHit Conf…lv 910 energyFlying t…Power +255 energyFlying t…Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Gusty Mountains Esper Wing: Power +3Gusty Mountains Esper Wing: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Gusty Mountains Esper Wing: Power +3Gusty Mountains Esper Wing: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Gusty Mountains Esper Wing: Power +3Gusty Mountains Esper Wing: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Gusty Mountains Esper Wing: Power +3Gusty Mountains Esper Wing: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Gusty Mountains Esper Wing: Power +3Gusty Mountains Esper Wing: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Flying to School Psychic Beam: Power +25Flying to School Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Flying to School Psychic Beam: Power +25Flying to School Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Psybeam: Move Gauge Refresh 3Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Entry: Sync Move Boost 2Increases the user's Sync Move ↑ Next effect by 2 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gusty Mountains Esper Wing: Move Gauge Refresh 3Move: Gusty Mountains Esper Wing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Protect: Hit and Heal 9Move: Protect Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Psybeam: Aggravation 9Move: Psybeam Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Go Faster!: T-Move: Allied Field MG → 9Move: Go Faster! Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • T-Move MP 0 & Hit: Stat ↓2 9Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful while the remaining MP for its Trainer's moves is zero: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • T-Move MP 1 or More & Hit: Sp. Def ↓ 9Lowers the target's Sp. Def by 1 stat rank when the user's attack move against it is successful while the remaining MP for its Trainer's moves is one or more. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Speedy Entry 2Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Protect: Move: Team Free Move Next 9Move: Protect Applies the Free Move Next effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Baffle Buff 3Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Confused Opp: Accuracy ↓ 9Lowers the target's accuracy by 1 stat rank when the user's attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Rei (Academy) & Braviary

Art

Rei (Academy) & Braviary key art

More Psychic sync pairs

All sync pairs