
Paldea
Rika & Clodsire
★★★★★
/
Ground/Tech
Introduction
Rika & Clodsire is a 5-star Ground sync pair in Pokémon Masters EX. Rika & Clodsire's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Rika & Clodsire is A tier, 102nd of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
Rika & Clodsire's banners
All banners- 30 September 2026 to 18 October 2026Gym Battle Celebration (2026-09)
- 14 June 2026 to 30 June 2026Sabi EX Fair
- 29 November 2024 to 7 January 2025Triple Feature Poké Fair Scout B (2024-11)
- 10 September 2024 to 24 September 2024Type-Exclusive (2024-09)
- 26 April 2024 to 16 May 2024Rika Poké Fair Scout
Stats
- HP105th of 765876
- Attack497th of 765260
- Defense32nd of 765398
- Sp. Atk467th of 765260
- Sp. Def9th of 765413
- Speed616th of 765296
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
- AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 19Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
- Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413
- SpeedLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
Sync pair
Moves
5- Poison Sting
Poison·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- X Sp. Def AllStatus·2 MP·Ally (all)
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
- Rampant Mud Slap
Ground·Special·Power 20-24·1 gauge·1 MP·Opponent (all)Activation Condition: When the user is hit by an attack move 1 time. Deactivation Condition: When this move is used. Never misses. Lowers the target's accuracy by 2 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
- Think Fast!Trainer moveStatus·2 MP·Ally (all)
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.
- Paldea League Interviewer Earth PowerSync move
Ground·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Team Triage Tank 9
Restores the HP of all allied sync pairs when the user is hit by an attack move.
- Take Hit: Opp 1 of 5 Stats ↓2 9
Lowers one of the following stats of an opponent that attacked the user by 2 stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
- Critical Squad 1
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful.
Sync grid
5454 tiles, 278 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rampant Mud Slap: Power +4Rampant Mud Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rampant Mud Slap: Power +4Rampant Mud Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rampant Mud Slap: Power +4Rampant Mud Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rampant Mud Slap: Power +4Rampant Mud Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rampant Mud Slap: Power +4Rampant Mud Slap: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Paldea League Interviewer Earth Power: Power +25Paldea League Interviewer Earth Power: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Paldea League Interviewer Earth Power: Power +25Paldea League Interviewer Earth Power: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- X Sp. Def All: MP Refresh 2Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Sting: Move Gauge Refresh 3Move: Poison Sting Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Think Fast!: MP Refresh 2Move: Think Fast! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Water GuardReduces damage when the user is attacked by Water-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Poison GuardReduces damage when the user is attacked by Poison-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Think Fast!: Slippery 1Move: Think Fast! Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Group Slapdash 9Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ground Zone: Attack Move DR 2Reduces damage when the user is hit by an attack move while the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Think Fast!: Team Brain Gain 9Move: Think Fast! Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Think Fast!: Team Brawn Gain 9Move: Think Fast! Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- X Sp. Def All: Shielded 2Move: X Sp. Def All Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Noxious Hit 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ground Zone Extension 5Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ground Zone: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Rika & Clodsire
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