Rika (Palentine's 2026) & Quagsire

Paldea

Rika (Palentine's 2026) & Quagsire

★★★★★

/Ground/Strike (Special)

Atier

Introduction

Rika (Palentine's 2026) & Quagsire is a 5-star Ground sync pair in Pokémon Masters EX. Rika (Palentine's 2026) & Quagsire's role is Strike (Special). Faction: Paldea.

On the Pokémon Masters EX tier list Rika (Palentine's 2026) & Quagsire is A tier, 82nd of the 608 sync pairs ranked.

Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.

Rika (Palentine's 2026) & Quagsire's banners

All banners
  • 30 January 2026 to 17 February 2026Rika Seasonal Tiered Scout
  • 30 January 2026 to 17 February 2026Rika Seasonal Scout

Stats

  • HP209th853
  • Attack363rd352
  • Defense532nd196
  • Sp. Atk131st500
  • Sp. Def558th192
  • Speed324th388

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
  • AttackLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • DefenseLv. 1: 13Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 132Lv. 140: 148Lv. 200: 196
  • Sp. AtkLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 9Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 128Lv. 140: 144Lv. 200: 192
  • SpeedLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388

Sync pair

TrainerRika (Palentine's 2026)
PokémonQuagsire
TypeGround
WeaknessGrass
RoleStrike, EX role Field (since 30 Jan 2026)
Base rarity5★
How to getSeasonal scout
Released30 Jan 2026
6★ EXAvailable since 30 Jan 2026
ThemesGround, Paldea, Elite Four, Seasonal Outfit

Moves

5
  • Precipitous Cliffs Earth Power
    Ground·Special·Power 200-240·2 gauge·Opponent (all)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. Never misses. Lowers the target's Sp. Def by 2 stat ranks. Increases the user's Special Moves ↑ Next effect by one to four ranks at random. In addition, increases the user's Special Moves ↑ Next effect by 1 rank when the target is poisoned or badly poisoned.

  • Protect
    Normal·Status·2 gauge·1 MP·Self

    Applies the Damage Guard Next effect to the user.

  • Toxic
    Poison·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target badly poisoned.

  • I Know I'm Pretty!Trainer move
    Status·1 MP·Entire Field

    Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Applies the Gradual Healing effect to the user. Increases the user's Special Moves ↑ Next effect by three to five ranks at random.

  • Rock Your World Ground BeamSync move
    Ground·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • It's About to Get Shaky!

    Turns the field of play's zone into a Ground Zone the first time the user's Pokémon uses a status move each battle. (A Ground Zone powers up Ground-type attacks.) Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.

  • Debut: Sp. Atk ↑4 & Crit Rate ↑3

    Raises the user's Sp. Atk by 4 stat ranks the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle.

  • Virulent Toxin 9

    Powers up the user's sync move when the target is poisoned or badly poisoned.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energySpD+52 energySpe+52 energyPrecipit…Power +23 energyPrecipit…Power +23 energyPrecipit…Power +23 energyQuick Cu…7 energyTriage T…lv 97 energyHit Pois…lv 910 energyGrand En…lv 210 energySpA+52 energyHP+102 energySpe+52 energyDef+52 energySpD+52 energyHP+102 energyToxicAcc +105 energyToxicMove Gau…7 energyCatalyst7 energyBrainpow…10 energySoften Uplv 110 energySpe+52 energySand She…5 energySpD+52 energySpA+52 energyProtectSuper Pr…7 energySpA+104 energyNatural …7 energyImpervio…10 energyGround Z…lv 310 energySpA+52 energyDauntless5 energyPrecipit…Power +23 energyPrecipit…Power +23 energyPrecipit…Move Gau…7 energyI Know I…Fleet Fe…7 energyI Know I…MP Refre…7 energyUse Stat…lv 910 energyAdrenali…lv 110 energyRock You…Power +255 energyRock You…Power +255 energy

48 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Precipitous Cliffs Earth Power: Power +2Precipitous Cliffs Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Precipitous Cliffs Earth Power: Power +2Precipitous Cliffs Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Precipitous Cliffs Earth Power: Power +2Precipitous Cliffs Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Precipitous Cliffs Earth Power: Power +2Precipitous Cliffs Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Precipitous Cliffs Earth Power: Power +2Precipitous Cliffs Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Toxic: Accuracy +10Toxic: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Rock Your World Ground Beam: Power +25Rock Your World Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Rock Your World Ground Beam: Power +25Rock Your World Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Triage Tank 9Restores the user's HP when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Protect: Super Preparation 9Move: Protect Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Precipitous Cliffs Earth Power: Move Gauge Refresh 3Move: Precipitous Cliffs Earth Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I Know I'm Pretty!: Fleet Feet 2Move: I Know I'm Pretty! Raises the user's Speed by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I Know I'm Pretty!: MP Refresh 2Move: I Know I'm Pretty! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hit Poisoned Opp: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ground Zone: P-Moves ↑ & S-Moves ↑ 3Powers up the user's moves and sync move when the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Use Status P-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Rika (Palentine's 2026) & Quagsire

Art

Rika (Palentine's 2026) & Quagsire key art

More Ground sync pairs

All sync pairs