Rika & Whiscash

Paldea

Rika & Whiscash

★★★★

/Ground/Support

Dtier

Introduction

Rika & Whiscash is a 4-star Ground sync pair in Pokémon Masters EX. Rika & Whiscash's role is Support. Faction: Paldea.

On the Pokémon Masters EX tier list Rika & Whiscash is D tier, 470th of the 608 sync pairs ranked.

Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.

Stats

  • HP606th697
  • Attack403rd316
  • Defense452nd209
  • Sp. Atk172nd469
  • Sp. Def463rd209
  • Speed616th296

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 169Lv. 45: 226Lv. 100: 457Lv. 120: 505Lv. 140: 553Lv. 200: 697
  • AttackLv. 1: 13Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • DefenseLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • Sp. AtkLv. 1: 20Lv. 30: 68Lv. 45: 113Lv. 100: 289Lv. 120: 325Lv. 140: 361Lv. 200: 469
  • Sp. DefLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • SpeedLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296

Sync pair

TrainerRika
PokémonWhiscash
TypeGround
WeaknessGrass
RoleSupport
Base rarity4★
How to getStory
Released1 May 2024
6★ EXAvailable since 1 May 2024
ThemesGround, Paldea, Elite Four, Knowledgeable

Moves

5
  • Mud-Slap
    Ground·Special·Power 13-15·Accuracy 90·1 gauge·Opponent (one)

    Lowers the target's accuracy by 1 stat rank.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Earth Power
    Ground·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Watch Your Step!Trainer move
    Status·2 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's critical-hit rate by 2 stat ranks.

  • Testing Mind and Aptitude Ground BeamSync move
    Ground·Special·Power 200-240·Opponent (one)

    The more the target's accuracy is lowered, the greater the power of this attack.

Passive skills

3
  • Dizzying Power

    The more the target's accuracy is lowered, the more it powers up the user's moves.

  • On a Roll 4

    Raises the chance of lowering stat values with the additional effects of the user's moves.

  • Dauntless

    Sp. Atk cannot be lowered.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyHP+102 energyMud-SlapPower +43 energySpD+52 energyMud-SlapPower +43 energySpA+104 energyMud-SlapPower +43 energyWatch Yo…Slippery…10 energyMud-SlapDiscombo…10 energyMud-SlapMove Gau…7 energyObscurin…lv 510 energySpe+52 energyDef+52 energyMud-SlapPower +43 energyMud-SlapAcc +105 energyMud-SlapPower +43 energyX Sp. AtkMove Gau…7 energyX Sp. AtkMP Refre…7 energyMud-SlapFast-Tra…10 energySpeedste…lv 310 energySpD+52 energySand She…5 energyEarth Po…Power +33 energyEarth Po…Power +33 energyWatch Yo…Move Gau…7 energyShifting…9 energyCritical…lv 210 energyRainy Im…10 energyHealthy …9 energySpe+52 energyHP+102 energySpA+52 energyDef+52 energyEarth Po…Power +33 energyEarth Po…Power +33 energyEarth Po…Power +33 energyWatch Yo…MP Refre…7 energyEarth Po…Move Gau…7 energyOn a Rolllv 49 energyBraintea…10 energyTesting …Power +255 energyTesting …Power +255 energy

48 tiles, 223 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Mud-Slap: Accuracy +10Mud-Slap: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Testing Mind and Aptitude Ground Beam: Power +25Testing Mind and Aptitude Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Testing Mind and Aptitude Ground Beam: Power +25Testing Mind and Aptitude Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mud-Slap: Move Gauge Refresh 2Move: Mud-Slap Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: Move Gauge Refresh 2Move: X Sp. Atk Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Watch Your Step!: Move Gauge Refresh 2Move: Watch Your Step! Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Watch Your Step!: MP Refresh 2Move: Watch Your Step! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Earth Power: Move Gauge Refresh 3Move: Earth Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shifting SandRaises the user's evasiveness by 1 stat rank during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • On a Roll 4Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Watch Your Step!: Slippery Sidekicks 1Move: Watch Your Step! Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Mud-Slap: Discombobulate 2Move: Mud-Slap Has a chance (30%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Obscuring Sync 5Powers up the user's sync move when the target's accuracy is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mud-Slap: Fast-Track 9Move: Mud-Slap Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Speedster's Sync 3Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rainy ImmunityStatus conditions cannot be inflicted on the user when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Rika & Whiscash

Art

Rika & Whiscash key art

More Ground sync pairs

All sync pairs