
Unova
Rosa (Champion) & Meloetta
★★★★★
/
Psychic/Tech
Introduction
Rosa (Champion) & Meloetta is a 5-star Psychic sync pair in Pokémon Masters EX. Rosa (Champion) & Meloetta's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Rosa (Champion) & Meloetta is A tier, 28th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Rosa (Champion) & Meloetta's banners
All banners- 25 November 2025 to 26 November 2025Triple Feature Master Fair (2025-11)
- 25 December 2023 to 29 January 2024Special Present! (2023-12)
Stats
- HP134th of 765871
- Attack443rd of 765296
- Defense23rd of 765407
- Sp. Atk374th of 765326
- Sp. Def14th of 765410
- Speed73rd of 765467
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 14Lv. 30: 54Lv. 45: 93Lv. 100: 247Lv. 120: 279Lv. 140: 311Lv. 200: 407
- Sp. AtkLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- Sp. DefLv. 1: 17Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
- SpeedLv. 1: 19Lv. 30: 66Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
As Meloetta
- HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 14Lv. 30: 54Lv. 45: 93Lv. 100: 247Lv. 120: 279Lv. 140: 311Lv. 200: 407
- Sp. AtkLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- Sp. DefLv. 1: 17Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
- SpeedLv. 1: 19Lv. 30: 66Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
Sync pair
Moves
5- Relic Song of Wonder
Normal·Special·Power 100-120·2 gauge·Opponent (all)Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Sing
Normal·Status·Accuracy 45·1 gauge·Opponent (one)Puts the target to sleep.
- Ode to Glory!Trainer moveStatus·2 MP·Ally (all)
Raises the Speed of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Aria Forme. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Pirouette Forme.
- Sepia Memories Relic SongSync move
Psychic·Special·Power 300-360·Opponent (one)No additional effect.
- Teeter DanceAs Meloetta
Normal·Status·Accuracy 100·2 gauge·Opponent (all)Leaves the target confused.
- Fire PunchAs Meloetta
Fire·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
Passive skills
4- Unova Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Relic Nostalgia
Switches between Aria Forme and Pirouette Forme when the user's attack move or sync move which includes move in its name is successful. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user changes forms while it is on the field of play.
- Psychic Performance
Normal-type moves and sync moves become Psychic type. Raises the user's Sp. Def by 1 stat rank when its move targeting an opponent is successful.
- Entrancing Melody
Lowers the target's Psychic Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Aria Forme. Lowers the target's Fighting Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Pirouette Forme.
Sync grid
5050 tiles, 228 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Ode to Glory!: Song and Dance PerformanceMove: Ode to Glory! Turns the field of play's terrain into Psychic Terrain the first time the user's Trainer uses a move each battle when the user is in Aria Forme. Turns the field of play's zone into a Fighting Zone the first time the user's Trainer uses a move each battle when the user is in Pirouette Forme. (A Fighting Zone powers up Fighting-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 0 orbs
- Ode to Glory!: Propulsion 9Move: Ode to Glory! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 0 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Relic Song of Wonder: Power +3Relic Song of Wonder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Relic Song of Wonder: Power +3Relic Song of Wonder: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Relic Song of Wonder: Power +3Relic Song of Wonder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Relic Song of Wonder: Power +3Relic Song of Wonder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Relic Song of Wonder: Power +3Relic Song of Wonder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sing: Accuracy +10Sing: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sing: Accuracy +10Sing: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sepia Memories Relic Song: Power +25Sepia Memories Relic Song: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sepia Memories Relic Song: Power +25Sepia Memories Relic Song: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Relic Song of Wonder: Move Gauge Refresh 2Move: Relic Song of Wonder Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Teeter Dance: Move Gauge Refresh 2Move: Teeter Dance Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Curative Confusion 1Restores the user's HP when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: Friend Mend 9Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Sing: Move Gauge Refresh 2Move: Sing Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Ode to Glory!: Precision Pals 1Move: Ode to Glory! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Charging Infliction 2Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ode to Glory!: MP Refresh 1Move: Ode to Glory! Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Stoic 9Raises the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Force Field 9Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Easy Pickings 9Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- T-Move: Team Phys & Spec Boost ↑1 Once 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Go Viral 9When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Rosa (Champion) & Meloetta
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