Roxie & Garbodor

Unova

Roxie & Garbodor

★★★★★

/Poison/Tech

Btier

Introduction

Roxie & Garbodor is a 5-star Poison sync pair in Pokémon Masters EX. Roxie & Garbodor's role is Tech. Faction: Unova.

On the Pokémon Masters EX tier list Roxie & Garbodor is B tier, 132nd of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.

Stats

  • HP388th814
  • Attack612th176
  • Defense115th339
  • Sp. Atk566th208
  • Sp. Def118th339
  • Speed369th368

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 514Lv. 120: 574Lv. 140: 634Lv. 200: 814
  • AttackLv. 1: 14Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
  • DefenseLv. 1: 15Lv. 30: 48Lv. 45: 78Lv. 100: 199Lv. 120: 227Lv. 140: 255Lv. 200: 339
  • Sp. AtkLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. DefLv. 1: 15Lv. 30: 48Lv. 45: 78Lv. 100: 199Lv. 120: 227Lv. 140: 255Lv. 200: 339
  • SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368

Sync pair

TrainerRoxie
PokémonGarbodor
TypePoison
WeaknessPsychic
RoleTech, EX role Field (since 1 Aug 2025)
Base rarity5★
How to getEvent
Released1 Aug 2025
6★ EXAvailable since 1 Aug 2025
ThemesPoison, Unova, Gym Leader, Artistic

Moves

5
  • Sludge
    Poison·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of leaving the target poisoned.

  • Unova Solidarity
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Amp It Up!Trainer move
    Status·1 MP·Ally (all)

    Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by 3 ranks.

  • Play the Music I Like Poison BeamSync move
    Poison·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Poison on the Stage Together

    Powers up the Poison-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.

  • Adrenaline 1

    Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.

  • Team Immunizing Command 9

    Applies the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySludgePower +43 energyUnbending5 energySludgePower +43 energyUnflappa…5 energyAntitoxin5 energyDef+104 energyMini Pot…MP Refre…7 energyHP+204 energyMini Pot…Master H…10 energyDef+52 energySpe+52 energySpe+52 energySpD+52 energyPoison Z…lv 18 energyCircle: …lv 28 energyAmp It U…MP Refre…7 energyUnova So…T-Move10 energyFirst Aidlv 410 energySpe+52 energySpD+52 energyHP+102 energyWide Awa…5 energySpe+52 energyHP+204 energyStalwart5 energyCircle: …lv 210 energySync Dam…10 energyCircle: …lv 18 energyUnova So…MP Refre…10 energySpA+52 energyDef+52 energySludgePower +43 energySludgeMove Gau…7 energySludgePower +43 energySpD+104 energySludgeHostile …8 energySludgeStaggeri…10 energyVigilance10 energyPlay the…Power +255 energyPlay the…Power +255 energy

48 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sludge: Power +4Sludge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge: Power +4Sludge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge: Power +4Sludge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge: Power +4Sludge: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Play the Music I Like Poison Beam: Power +25Play the Music I Like Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Play the Music I Like Poison Beam: Power +25Play the Music I Like Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Amp It Up!: MP Refresh 2Move: Amp It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sludge: Move Gauge Refresh 2Move: Sludge Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Poison Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sludge: Hostile Environment 1Move: Sludge Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova Solidarity: T-Move: Team Free Move Next 9Move: Unova Solidarity Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova Solidarity: MP Refresh 1Move: Unova Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sludge: Staggering 2Move: Sludge Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Roxie & Garbodor

Art

Roxie & Garbodor key art

More Poison sync pairs

All sync pairs