
Unova
Roxie (Sygna Suit) & Toxtricity
★★★★★
/
Poison/Support
Introduction
Roxie (Sygna Suit) & Toxtricity is a 5-star Poison sync pair in Pokémon Masters EX. Roxie (Sygna Suit) & Toxtricity's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Roxie (Sygna Suit) & Toxtricity is A tier, 64th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Roxie (Sygna Suit) & Toxtricity's banners
All banners- 25 December 2025 to 25 January 2026EX Master Fairs Ending Soon!
- 15 January 2025 to 2 February 2025Double Feature Poké Fair Scout (2025-01)
- 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout A (2024-09)
- 26 April 2024 to 28 August 2025Special Present! (2024-04)
- 31 October 2023 to 20 November 2023Sygna Suit Roxie Poké Fair Scout
Stats
- HP290th of 765830
- Attack213th of 765459
- Defense340th of 765224
- Sp. Atk75th of 765551
- Sp. Def352nd of 765224
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 11Lv. 30: 58Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
As Toxtricity
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 11Lv. 30: 58Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Frenzied Sludge Wave
Poison·Special·Power 200-240·Accuracy 100·2 gauge·Opponent (all)Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent's field of play. Lowers the target's Sp. Def by 2 stat ranks. Has a chance (10%) of leaving the target poisoned. This attack's power increases 50% when the terrain is Electric Terrain.
- Electric Terrain
Electric·Status·2 gauge·2 MP·Entire FieldTurns the field of play's terrain into Electric Terrain.
- Overdrive
Electric·Special·Power 160-192·Accuracy 100·4 gauge·Opponent (all)No additional effect.
- Poison on Stage!Trainer moveStatus·1 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Rock Them Away Poison BeamSync move
Poison·Special·Power 200-240·Opponent (one)The more the target's Sp. Def is lowered, the greater the power of this attack.
Passive skills
3- Amped and Vibed
Turns the field of play's zone into a Poison Zone the first time the user's max move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
- Turbo Charge 3
Quickly charges the move gauge when the terrain is Electric Terrain.
- Hit Poisoned Opp: Attack ↓ & Hit Paralyzed Opp: Sp. Atk ↓ 9
Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Sync grid
5454 tiles, 265 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Frenzied Sludge Wave: Power +3Frenzied Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Frenzied Sludge Wave: Power +3Frenzied Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Overdrive: Power +2Overdrive: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Overdrive: Power +2Overdrive: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Overdrive: Power +2Overdrive: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Overdrive: Power +2Overdrive: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Overdrive: Power +2Overdrive: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Frenzied Sludge Wave: Power +3Frenzied Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Frenzied Sludge Wave: Power +3Frenzied Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Frenzied Sludge Wave: Power +3Frenzied Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Rock Them Away Poison Beam: Power +25Rock Them Away Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rock Them Away Poison Beam: Power +25Rock Them Away Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Frenzied Sludge Wave: Move Gauge Refresh 3Move: Frenzied Sludge Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Power Induction 1Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Zone Extension 2Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Overdrive: Move Gauge Refresh 3Move: Overdrive Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Electric Terrain: MP Refresh 2Move: Electric Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison on Stage!: MP Refresh 2Move: Poison on Stage! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Grounding WirePrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Ooze: Power +100Max Ooze: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Overdrive: Attack Trap 3Move: Overdrive Has a chance (40%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Overdrive: Poison Zone: Moves ↑ 3Move: Overdrive Powers up the user's moves when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- G-Max Stun Shock: Power +100G-Max Stun Shock: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Electric Terrain: Ramp Up 1Move: Electric Terrain Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Poison Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Venomous Sync All 9Leaves all opposing sync pairs badly poisoned after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- S-Move/Max Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move or max move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Ally Sets WTZ: Team Speed ↑ 9Raises the Speed of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Electric Terrain: Propulsion 9Move: Electric Terrain Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Shocked Hit Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Induction 9Powers up the user's sync move when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Poisoned Opp: Special Boost ↑1 3Has a chance (40%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Poison ZoneTurns the field of play's zone into a Poison Zone the first time the user's sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Roxie (Sygna Suit) & Toxtricity
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