
Kanto
Sabrina & Alakazam
★★★★★
/
Psychic/Tech
Introduction
Sabrina & Alakazam is a 5-star Psychic sync pair in Pokémon Masters EX. Sabrina & Alakazam's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Sabrina & Alakazam is C tier, 433rd of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Sabrina & Alakazam's banners
All banners- 23 August 2021 to 26 August 2021Sabrina and Phoebe Spotlight Scout
- 16 September 2020 to 30 September 2020Sabrina and Caitlin Spotlight Scout
- 16 March 2020 to 31 March 2020Sabrina Spotlight Scout + Present
Stats
- HP618th of 765684
- Attack764th of 76595
- Defense312th of 765240
- Sp. Atk381st of 765320
- Sp. Def93rd of 765358
- Speed66th of 765486
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 91Lv. 30: 153Lv. 45: 213Lv. 100: 444Lv. 120: 492Lv. 140: 540Lv. 200: 684
- AttackLv. 1: 4Lv. 30: 13Lv. 45: 22Lv. 100: 55Lv. 120: 63Lv. 140: 71Lv. 200: 95
- DefenseLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. AtkLv. 1: 16Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
- Sp. DefLv. 1: 18Lv. 30: 53Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358
- SpeedLv. 1: 17Lv. 30: 65Lv. 45: 110Lv. 100: 286Lv. 120: 326Lv. 140: 366Lv. 200: 486
As Mega Alakazam
- HPLv. 1: 91Lv. 30: 153Lv. 45: 213Lv. 100: 444Lv. 120: 492Lv. 140: 540Lv. 200: 684
- AttackLv. 1: 4Lv. 30: 13Lv. 45: 22Lv. 100: 55Lv. 120: 63Lv. 140: 71Lv. 200: 95
- DefenseLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. AtkLv. 1: 19Lv. 30: 58Lv. 45: 94Lv. 100: 240Lv. 120: 268Lv. 140: 297Lv. 200: 384
- Sp. DefLv. 1: 18Lv. 30: 53Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358
- SpeedLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 343Lv. 120: 391Lv. 140: 439Lv. 200: 583
Sync pair
Moves
5- Psybeam
Psychic·Special·Power 48-57·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target confused.
- Dire Hit AllStatus·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
- Sixth Sense!Trainer moveStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Sp. Atk by 3 stat ranks. Raises an ally's accuracy by 1 stat rank.
- Reflect
Psychic·Status·3 gauge·2 MP·Ally: FieldApplies the Physical Damage Reduction effect to the allied field of play.
- ESP Prodigy PsywaveSync move
Psychic·Special·Power 160-192·Opponent (one)Become Mega Alakazam until the end of battle.
- PsychicAs Mega Alakazam
Psychic·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
Passive skills
3- Unflappable
Prevents the user from flinching.
- Speedy Entry 1
Raises the user's Speed by 1 stat rank when it enters a battle.
- Dauntless
Sp. Atk cannot be lowered.
Sync grid
5757 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- ESP Prodigy Psywave: Power +30ESP Prodigy Psywave: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- ESP Prodigy Psywave: Power +30ESP Prodigy Psywave: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- ESP Prodigy Psywave: Power +30ESP Prodigy Psywave: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psybeam: Power +5Psybeam: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Psybeam: Power +5Psybeam: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psybeam: Power +5Psybeam: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Psychic: Power +5Psychic: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psychic: Power +5Psychic: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Psychic: Power +5Psychic: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Psychic: Power +5Psychic: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Entry FreebieApplies the Free Move Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sixth Sense!: Master Healer 1Move: Sixth Sense! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Psybeam: Move Gauge Refresh 2Move: Psybeam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Psybeam: Move Gauge Refresh 2Move: Psybeam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Reflect: Move Gauge Refresh 3Move: Reflect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Reflect: Move Gauge Refresh 3Move: Reflect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- ESP Prodigy Psywave: Power +25ESP Prodigy Psywave: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- ESP Prodigy Psywave: Power +25ESP Prodigy Psywave: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Endure AgainExcept in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Dire Hit All: Critical Squad 1Move: Dire Hit All Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Reflect: MP Refresh 4Move: Reflect Has a chance (50%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sixth Sense!: MP Refresh 3Move: Sixth Sense! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Dire Hit All: MP Refresh 3Move: Dire Hit All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sixth Sense!: Ramp Up 1Move: Sixth Sense! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Reflect: Pep Rally 2Move: Reflect Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Psychic: Move Gauge Refresh 4Move: Psychic Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- On the Ropes 3Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Critical Countdown 1Has a chance (20%) of reducing the sync move countdown by one when the user's move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Sabrina & Alakazam
Art
















