Sabrina (Arc Suit) & Alakazam

Kanto

Sabrina (Arc Suit) & Alakazam

★★★★★

/Psychic/Multi

Stier

Introduction

Sabrina (Arc Suit) & Alakazam is a 5-star Psychic sync pair in Pokémon Masters EX. Sabrina (Arc Suit) & Alakazam's role is Multi. Faction: Kanto.

On the Pokémon Masters EX tier list Sabrina (Arc Suit) & Alakazam is S tier, 7th of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Sabrina (Arc Suit) & Alakazam's banners

All banners
  • 1 April 2026 to 7 May 2026Special Present! (2026-04)

Stats

  • HP334th826
  • Attack638th168
  • Defense406th218
  • Sp. Atk131st500
  • Sp. Def312th241
  • Speed214th411

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 110Lv. 30: 182Lv. 45: 251Lv. 100: 526Lv. 120: 586Lv. 140: 646Lv. 200: 826
  • AttackLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 6Lv. 30: 29Lv. 45: 50Lv. 100: 138Lv. 120: 154Lv. 140: 170Lv. 200: 218
  • Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 8Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 161Lv. 140: 181Lv. 200: 241
  • SpeedLv. 1: 16Lv. 30: 58Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411

As Mega Alakazam

  • HPLv. 1: 110Lv. 30: 182Lv. 45: 251Lv. 100: 526Lv. 120: 586Lv. 140: 646Lv. 200: 826
  • AttackLv. 1: 11Lv. 30: 29Lv. 45: 46Lv. 100: 118Lv. 120: 132Lv. 140: 145Lv. 200: 184
  • DefenseLv. 1: 6Lv. 30: 31Lv. 45: 55Lv. 100: 151Lv. 120: 169Lv. 140: 187Lv. 200: 239
  • Sp. AtkLv. 1: 16Lv. 30: 71Lv. 45: 124Lv. 100: 330Lv. 120: 374Lv. 140: 418Lv. 200: 550
  • Sp. DefLv. 1: 8Lv. 30: 35Lv. 45: 58Lv. 100: 155Lv. 120: 177Lv. 140: 199Lv. 200: 265
  • SpeedLv. 1: 17Lv. 30: 63Lv. 45: 106Lv. 100: 276Lv. 120: 311Lv. 140: 346Lv. 200: 452

Sync pair

TrainerSabrina (Arc Suit)
PokémonAlakazam
TypePsychic
WeaknessGhost
RoleMulti, EX role Field (since 3 Apr 2026)
Base rarity5★
How to getPoké Fair scout
Released3 Apr 2026
6★ EXAvailable since 3 Apr 2026
ThemesPsychic, Kanto, Gym Leader, Arc Suit

Moves

5
  • Almighty Psybeam
    Psychic·Special·Power 200-240·2 gauge·Opponent (one)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target confused. Lowers one of the target's stats (Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness) by 1 stat rank at random the following number of times: 2 times regardless of the status of the allied field of play, 4 additional times when the Physical Damage Reduction effect applies to the allied field of play, 4 additional times when the Special Damage Reduction effect applies to the allied field of play.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Almighty Psychic
    Psychic·Special·Power 150-180·2 gauge·1 MP·Opponent (all)

    Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: Cannot be deactivated. Never misses. The more the target's stats are lowered, the greater the power of this attack. Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Turns the field of play's terrain into Psychic Terrain the first time this attack move is successful each battle.

  • Our Sixth Sense!Trainer move
    Status·1 MP·Entire Field

    Turns the field of play's terrain into EX Psychic Terrain. Applies the Damage Guard Next effect to the user. Increases the user's Sync Move ↑ Next effect by 5 ranks.

  • Prescient Divine PsywaveSync move
    Psychic·Special·Power 300-360·Opponent (one)

    Become Mega Alakazam until the end of battle. Applies Kanto Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

Passive skills

4
  • Mind Myth

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Mind Judgment

    Raises the Psychic Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.

  • The Psychic Master's Foresight

    Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user's Sp. Atk by 6 stat ranks.

  • Grasping a Victorious Future

    Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.

Sync grid

52
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+20freePrescien…Power +50freeKanto C …lv 5freeAlmighty…1st MovefreeSpA+52 energySpe+52 energyAlmighty…Power +23 energyAlmighty…Power +23 energyAlmighty…Power +23 energySpA+104 energyWeird Re…lv 18 energyPrecogni…lv 29 energyAlmighty…Move10 energyConfusio…lv 310 energySpA+52 energyHP+102 energySpe+52 energyAlmighty…Power +23 energyAlmighty…Power +23 energyAlmighty…Power +23 energySpe+104 energyQuick Te…7 energyEntry: S…lv 210 energyStaggeri…lv 910 energyDef+52 energySpD+52 energySpA+52 energyAlmighty…Power +23 energyAlmighty…Power +23 energyAlmighty…Move Gau…7 energyCircle: …lv 29 energyPotionMP Refre…7 energyPotionMaster H…10 energyPhysical…lv 510 energySpA+52 energySpe+52 energyUnflappa…5 energyAlmighty…Power +23 energyAlmighty…Power +23 energyAlmighty…Move Gau…7 energySpe+104 energyOur Sixt…Move7 energy1st S-Mo…10 energyPower Pl…10 energyPrescien…Power +255 energyPrescien…Power +255 energy

52 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Prescient Divine Psywave: Power +50Prescient Divine Psywave: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Kanto C (Spec) Extension 5Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Almighty Psychic: 1st Move: Restore MP 1Move: Almighty Psychic Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Almighty Psybeam: Power +2Almighty Psybeam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Psybeam: Power +2Almighty Psybeam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Psybeam: Power +2Almighty Psybeam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Psychic: Power +2Almighty Psychic: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Psychic: Power +2Almighty Psychic: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Psychic: Power +2Almighty Psychic: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Almighty Psychic: Power +2Almighty Psychic: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Psychic: Power +2Almighty Psychic: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Psybeam: Power +2Almighty Psybeam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Psybeam: Power +2Almighty Psybeam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Prescient Divine Psywave: Power +25Prescient Divine Psywave: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Prescient Divine Psywave: Power +25Prescient Divine Psywave: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Almighty Psychic: Move Gauge Refresh 3Move: Almighty Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Almighty Psybeam: Move Gauge Refresh 3Move: Almighty Psybeam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Our Sixth Sense!: Move: Sync Move Boost ↑3 9Move: Our Sixth Sense! Increases the user's Sync Move ↑ Next effect by 3 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Weird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Precognition 2Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Almighty Psychic: Move: Physical & Special DR on Field 9Move: Almighty Psychic Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Confusion Synergy 3Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Entry: Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Staggering 9Makes the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Physical & Special DR Extension 5Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Team Stat ↓ (10 Times)Grants the following effect 10 times the first time the user's sync move is used each battle: Lowers one of the following stats of all opposing sync pairs by 1 stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Sabrina (Arc Suit) & Alakazam

Art

Sabrina (Arc Suit) & Alakazam key art

More Psychic sync pairs

All sync pairs