
Kanto
Sabrina (New Year's 2022) & Chingling
★★★★★
/
Psychic/Tech
Introduction
Sabrina (New Year's 2022) & Chingling is a 5-star Psychic sync pair in Pokémon Masters EX. Sabrina (New Year's 2022) & Chingling's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Sabrina (New Year's 2022) & Chingling is C tier, 410th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Sabrina (New Year's 2022) & Chingling's banners
All banners- 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
- 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
- 4 January 2024 to 7 January 2024Super Spotlight Seasonal Scout (2024-01)
- 4 January 2024 to 7 January 2024Seasonal Tiered Scout (2024-01)
- 4 January 2023 to 7 January 2023Seasonal Tiered Scout (2023-01)
- 4 January 2023 to 7 January 2023Super Spotlight Seasonal Scout (2023-01)
- 1 January 2023 to 1 January 2025Super Spotlight Seasonal Scout (2023-01)
- 1 January 2023 to 1 January 2025Seasonal Tiered Scout (2023-01)
- 1 January 2022 to 18 January 2022Sabrina Seasonal Scout
- 1 January 2022 to 18 January 2022Sabrina Seasonal Tiered Scout
Stats
- HP79th of 765881
- Attack762nd of 765112
- Defense138th of 765307
- Sp. Atk645th of 765158
- Sp. Def142nd of 765307
- Speed213th of 765412
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 94Lv. 30: 175Lv. 45: 253Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 8Lv. 30: 19Lv. 45: 28Lv. 100: 72Lv. 120: 80Lv. 140: 88Lv. 200: 112
- DefenseLv. 1: 20Lv. 30: 50Lv. 45: 77Lv. 100: 187Lv. 120: 211Lv. 140: 235Lv. 200: 307
- Sp. AtkLv. 1: 13Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
- Sp. DefLv. 1: 20Lv. 30: 50Lv. 45: 77Lv. 100: 187Lv. 120: 211Lv. 140: 235Lv. 200: 307
- SpeedLv. 1: 17Lv. 30: 59Lv. 45: 98Lv. 100: 252Lv. 120: 284Lv. 140: 316Lv. 200: 412
Sync pair
Moves
5- Confusion
Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target confused.
- X Sp. Atk AllStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
- Condition ShieldStatus·2 MP·Ally: Field
Applies the Status Condition Defense effect to the allied field of play.
- Clear Your Mind...Trainer moveStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP. Applies the Enduring effect to an ally.
- Peace and Tranquility Psychic BeamSync move
Psychic·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Team Smart Command 2
Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
- Sharp Teamwork 2
Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
- Aggravation 4
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Sync grid
4848 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Peace and Tranquility Psychic Beam: Power +25Peace and Tranquility Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Peace and Tranquility Psychic Beam: Power +25Peace and Tranquility Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Guarded Entry 1Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Confusion: Team Fast-Track 2Move: Confusion Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Clear Your Mind...: MP Refresh 2Move: Clear Your Mind... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Condition Shield: MP Refresh 2Move: Condition Shield Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Condition Shield: Group TherapyMove: Condition Shield Removes all status conditions from all allied sync pairs when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Sp. Atk All: MP Refresh 2Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Precognition 1Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk All: All Ramped Up 1Move: X Sp. Atk All Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Premonition 2Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Confusion: Move Gauge Refresh 9Move: Confusion Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Psychic StasisThe user's stats cannot be lowered when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Team Tough Luck 4Has a chance (50%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Clear Your Mind...: Master Healer 1Move: Clear Your Mind... Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Clear Your Mind...: Master Healer 1Move: Clear Your Mind... Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Free-for-AllApplies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Sabrina (New Year's 2022) & Chingling
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