Sawyer & Gimmighoul

Pasio

Sawyer & Gimmighoul

★★★★★

/Ghost/Tech

Btier

Introduction

Sawyer & Gimmighoul is a 5-star Ghost sync pair in Pokémon Masters EX. Sawyer & Gimmighoul's role is Tech. Faction: Pasio.

On the Pokémon Masters EX tier list Sawyer & Gimmighoul is B tier, 226th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Sawyer & Gimmighoul's banners

All banners
  • 17 September 2024 to 1 October 2024Double Feature Variety Scout

Stats

  • HP339th825
  • Attack638th168
  • Defense48th393
  • Sp. Atk467th260
  • Sp. Def48th393
  • Speed503rd347

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • SpeedLv. 1: 6Lv. 30: 42Lv. 45: 75Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347

Sync pair

TrainerSawyer
PokémonGimmighoul (Chest Form) (Chest Form)
TypeGhost
WeaknessDark
RoleTech, EX role Sprint (since 17 Sept 2024)
Base rarity5★
How to getVariety scout
Released17 Sept 2024
6★ EXAvailable since 17 Sept 2024
ThemesGhost, Pasio, Sunglasses, Body Builder

Moves

5
  • Astonish
    Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Confuse Ray
    Ghost·Status·Accuracy 100·2 gauge·Opponent (one)

    Leaves the target confused.

  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Hands Off!Trainer move
    Status·3 gauge·2 MP·Ally: Field

    Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.

  • Treasured Family Heirloom Ghost BeamSync move
    Ghost·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • The Power Behind the Future King

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user enters a battle each battle.

  • Curative Confusion 1

    Restores the user's HP when its attack move is successful against a confused opponent.

  • Vigilance

    Protects the user against critical hits.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energySpe+52 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Move Gau…7 energyCombo Fr…lv 410 energyShadow B…On a Rol…8 energyShadow B…Satisfie…10 energyDef+52 energyAstonishPower +43 energySpD+52 energyAstonishPower +43 energySpD+104 energyConfuse …Move Gau…7 energyStop Hit…lv 59 energyTeam Sha…lv 110 energyEasy Pic…lv 910 energySpD+52 energyDef+52 energyHP+102 energySpe+52 energyAstonishPower +43 energyAstonishPower +43 energyAstonishPower +43 energyAstonishMove Gau…7 energyEndurance10 energyNormal G…9 energyAstonishAggravat…10 energySpD+52 energyHP+102 energyShadow B…Power +33 energyShadow B…Power +33 energyDef+104 energyNatural …7 energyHands Of…MP Refre…7 energySync Dam…10 energyHands Of…Team Hit…10 energyTreasure…Power +255 energyTreasure…Power +255 energy

48 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Treasured Family Heirloom Ghost Beam: Power +25Treasured Family Heirloom Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Treasured Family Heirloom Ghost Beam: Power +25Treasured Family Heirloom Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Confuse Ray: Move Gauge Refresh 3Move: Confuse Ray Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Astonish: Move Gauge Refresh 3Move: Astonish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hands Off!: MP Refresh 2Move: Hands Off! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shadow Ball: On a Roll 2Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Normal GuardReduces damage when the user is attacked by Normal-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Combo Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shadow Ball: Satisfied Snicker 9Move: Shadow Ball Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Easy Pickings 9Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Astonish: Aggravation 1Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hands Off!: Team Hit and HealMove: Hands Off! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Sawyer & Gimmighoul

Art

Sawyer & Gimmighoul key art

More Ghost sync pairs

All sync pairs