
Alola
Selene (Alt.) & Nihilego
★★★★★
/
Rock/Strike (Special)
Introduction
Selene (Alt.) & Nihilego is a 5-star Rock sync pair in Pokémon Masters EX. Selene (Alt.) & Nihilego's role is Strike (Special). Faction: Alola.
On the Pokémon Masters EX tier list Selene (Alt.) & Nihilego is B tier, 150th of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Selene (Alt.) & Nihilego's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
- 25 December 2024 to 25 January 2025Double Feature Poké Fair Scout (2024-12)
- 31 July 2024 to 26 August 2024Selene Poké Fair Scout
- 26 April 2024 to 28 August 2025Special Present! (2024-04)
Stats
- HP374th of 765815
- Attack190th of 765464
- Defense601st of 765168
- Sp. Atk12th of 765612
- Sp. Def480th of 765208
- Speed252nd of 765405
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 9Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
- Sp. DefLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- SpeedLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
Sync pair
Moves
5- Acid
Poison·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (all)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Alola AnalysisStatus·2 gauge·2 MP·Ally: Field
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Nihil Meteor Beam
Rock·Special·Power 210-252·4 gauge·Opponent (all)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. The user gets ready to attack. Raises the user's Sp. Atk by 1 stat rank when it gets ready to attack. (The user's Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. Never misses. The more the target's Sp. Def is lowered, the greater the power of this attack. Lowers the target's Sp. Def by 1 stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away.
- Ultra Opportunity!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank.
- Cute Quirks Continental CrushSync move
Rock·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Alola to You!
Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks.
- Poison-Type Hit: Poison 9
Leaves the target poisoned when the user's Poison-type attack move against it is successful.
- Soften Up 1
Critical hits land more easily when the user attacks with a sync move.
Sync grid
5454 tiles, 255 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Nihil Meteor Beam: Power +2Nihil Meteor Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Nihil Meteor Beam: Power +2Nihil Meteor Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Nihil Meteor Beam: Power +2Nihil Meteor Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Nihil Meteor Beam: Power +2Nihil Meteor Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Nihil Meteor Beam: Power +2Nihil Meteor Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Cute Quirks Continental Crush: Power +25Cute Quirks Continental Crush: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Cute Quirks Continental Crush: Power +25Cute Quirks Continental Crush: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Acid: Move Gauge Refresh 2Move: Acid Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ultra Opportunity!: MP Refresh 2Move: Ultra Opportunity! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Acid: Move Gauge Refresh 2Move: Acid Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Toxic Hit (Speed ↑) 9Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Alola C (Spec) Extension 3Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Move: MG ↑2 9Charges the user's move gauge by 2 when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Ally Sets Circle: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when an ally applies a circle to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Alola C (Spec): S-Moves ↑ 9Powers up the user's sync move when Alola Circle (Special) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Opp Sp. Def ↓: S-Moves ↑ 5Powers up the user's sync move when the target's Sp. Def is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ultra Opportunity!: Ramp Up 2Move: Ultra Opportunity! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Poisoned Opp: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ready for Anything 5Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Prep/Posture: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Selene (Alt.) & Nihilego
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