
Alola
Selene (Champion) & Necrozma
★★★★★
/
Ghost/Sprint
Introduction
Selene (Champion) & Necrozma is a 5-star Ghost sync pair in Pokémon Masters EX. Selene (Champion) & Necrozma's role is Sprint. Faction: Alola.
On the Pokémon Masters EX tier list Selene (Champion) & Necrozma is A tier, 32nd of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Selene (Champion) & Necrozma's banners
All banners- 25 July 2026 to 26 July 2026Triple Feature Master Fair (2026-07)
- 1 June 2023 to 1 June 2025Special Present! (2023-06)
Stats
- HP134th of 765871
- Attack74th of 765546
- Defense340th of 765224
- Sp. Atk23rd of 765592
- Sp. Def352nd of 765224
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 11Lv. 30: 66Lv. 45: 117Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Moongeist Beam
Ghost·Special·Power 160-192·Accuracy 100·4 gauge·Opponent (one)Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
- Moonlight
Fairy·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
- Lunar Moongeist Beam
Ghost·Special·Power 430-516·Accuracy 100·2 gauge·1 MP·Opponent (one)Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Sp. Def by 3 stat ranks. The more MP remaining for the user's move when attacking with this move, the more it reduces its sync move countdown (can be reduced by up to 3 maximum).
- Moonlit Glory!Trainer moveStatus·1 MP·Ally: Field
Reduces the user's sync move countdown by two. Applies the Supereffective ↑ Next effect to the user. Increases the user's Special Moves ↑ Next effect by 3 ranks. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Dawn Lunar Eclipse Moongeist BeamSync move
Ghost·Special·Power 200-240·Opponent (one)The more the user's Sp. Atk is raised, the greater the power of this attack. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Passive skills
4- Alola Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- The Beast That Calls the Moon
Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play. When an attack move used by the user's Pokémon that targets itself or an ally is successful, that attack's target becomes all allied sync pairs. When an attack move used by the user's Pokémon that targets an opponent is successful, that attack's target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Raises the user's Sp. Atk by 6 stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
- Continuously Expel Energy
Grants one of the following effects depending on how many opponents were hit after using the user's sync move: Applies the Free Move Next effect to the user when exactly three opponents were hit. Charges the user's move gauge by 2 and increases its Special Moves ↑ Next effect by 1 rank when exactly two opponents were hit. Increases the user's Special Moves ↑ Next effect by 3 ranks when exactly one opponent was hit.
- Warm Moonlight
Reduces the MP for the user's move by 1 and grants all of the following effects when its HP drops to half or below: Restores the user's HP by approximately 50% of its maximum HP. Increases the user's Special Moves ↑ Next effect by 2 ranks.
Sync grid
5050 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- 1st Hit: Ghost Zone & Extension 3Turns the field of play's zone into a Ghost Zone the first time the user's attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Moongeist Beam: Power +2Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Moongeist Beam: Power +2Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Lunar Moongeist Beam: Power +2Lunar Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lunar Moongeist Beam: Power +2Lunar Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lunar Moongeist Beam: Power +2Lunar Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Lunar Moongeist Beam: Power +2Lunar Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lunar Moongeist Beam: Power +2Lunar Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Moongeist Beam: Power +2Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Moongeist Beam: Power +2Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Moongeist Beam: Power +2Moongeist Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Dawn Lunar Eclipse Moongeist Beam: Power +25Dawn Lunar Eclipse Moongeist Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dawn Lunar Eclipse Moongeist Beam: Power +25Dawn Lunar Eclipse Moongeist Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Moonlight: MP Refresh 2Move: Moonlight Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Moongeist Beam: Move Gauge Refresh 3Move: Moongeist Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Take SE Hit: P-Move DR & S-Move DR 3Reduces damage taken by the user from super effective moves and super effective sync moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Moonlit Glory!: T-Move: Special Boost ↑1 9Move: Moonlit Glory! Increases the user's Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Moongeist Beam: Move Gauge Refresh 9Move: Moongeist Beam Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Moonlight: Master Healer 1Move: Moonlight Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- 1 on Opp Field & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while there is only one Pokémon on the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1 on Opp Field & Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while there is only one Pokémon on the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle: S-Moves ↑ 9Powers up the user's sync move when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Selene (Champion) & Necrozma
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



