Shauntal & Chandelure

Unova

Shauntal & Chandelure

★★★★

/Ghost/Strike (Special)

Ctier

Introduction

Shauntal & Chandelure is a 4-star Ghost sync pair in Pokémon Masters EX. Shauntal & Chandelure's role is Strike (Special). Faction: Unova.

On the Pokémon Masters EX tier list Shauntal & Chandelure is C tier, 460th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Stats

  • HP653rd652
  • Attack657th162
  • Defense644th153
  • Sp. Atk96th516
  • Sp. Def450th211
  • Speed532nd318

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 82Lv. 30: 140Lv. 45: 192Lv. 100: 412Lv. 120: 460Lv. 140: 508Lv. 200: 652
  • AttackLv. 1: 4Lv. 30: 21Lv. 45: 36Lv. 100: 102Lv. 120: 114Lv. 140: 126Lv. 200: 162
  • DefenseLv. 1: 8Lv. 30: 23Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
  • Sp. AtkLv. 1: 18Lv. 30: 70Lv. 45: 118Lv. 100: 316Lv. 120: 356Lv. 140: 396Lv. 200: 516
  • Sp. DefLv. 1: 11Lv. 30: 33Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • SpeedLv. 1: 14Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318

Sync pair

TrainerShauntal
PokémonChandelure
TypeGhost
WeaknessRock
RoleStrike
Base rarity4★
How to getRegular scout pool
Released25 Oct 2023
ThemesGhost, Unova, Elite Four, Glasses

Moves

5
  • Hex
    Ghost·Special·Power 38-45·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the target is affected by a status condition.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • A Tale of Triumph!Trainer move
    Status·2 MP·Self

    Raises the user's Speed by 3 stat ranks. Raises the user's evasiveness by 2 stat ranks. Leaves the user burned.

  • Dark Tales of the Shadow BallSync move
    Ghost·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

2
  • Unhindered

    When the user attacks, ignores damage-reducing effects on the target's field of play.

  • Power Reserves 2

    Powers up the user's moves when it is in a pinch.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpD+52 energyDef+52 energySpe+52 energyHexPower +33 energyHexPower +33 energyHexPower +33 energyHexMove Gau…7 energyFire Gua…8 energyGrittylv 510 energyEndurance10 energyHP+102 energyDef+52 energySpD+52 energySpA+52 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Move Gau…7 energySpA+104 energyRamming …10 energyShadow B…On a Rol…10 energySpe+52 energySpA+52 energyShadow B…Power +33 energyShadow B…Power +33 energyA Tale o…Slippery…8 energyA Tale o…MP Refre…7 energyLessen B…lv 98 energyA Tale o…Critical…10 energyDark Tal…Power +255 energyDauntless5 energySpA+52 energyHP+102 energyHexPower +33 energyHexPower +33 energyX Sp. AtkMP Refre…7 energyHot to t…lv 28 energyBrain Sy…lv 510 energyDark Tal…Power +255 energyDark Tal…Power +255 energyDark Tal…Power +255 energy

48 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hex: Power +3Hex: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hex: Power +3Hex: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hex: Power +3Hex: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hex: Power +3Hex: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hex: Power +3Hex: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dark Tales of the Shadow Ball: Power +25Dark Tales of the Shadow Ball: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Dark Tales of the Shadow Ball: Power +25Dark Tales of the Shadow Ball: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dark Tales of the Shadow Ball: Power +25Dark Tales of the Shadow Ball: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dark Tales of the Shadow Ball: Power +25Dark Tales of the Shadow Ball: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hex: Move Gauge Refresh 3Move: Hex Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • A Tale of Triumph!: MP Refresh 2Move: A Tale of Triumph! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fire GuardReduces damage when the user is attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • A Tale of Triumph!: Slippery 1Move: A Tale of Triumph! Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Lessen Burn 9Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hot to the Touch 2Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Gritty 5Powers up the user's moves when it is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shadow Ball: On a Roll 2Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • A Tale of Triumph!: Critical Eye 1Move: A Tale of Triumph! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brain Sync 5Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Shauntal & Chandelure

Art

Shauntal & Chandelure key art

More Ghost sync pairs

All sync pairs