Sophocles & Golem

Alola

Sophocles & Golem

★★★★

/Electric

Dtier

Introduction

Sophocles & Golem is a 4-star Electric sync pair in Pokémon Masters EX. Faction: Alola.

On the Pokémon Masters EX tier list Sophocles & Golem is D tier, 517th of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Stats

  • HP17th978
  • Attack74th546
  • Defense662nd148
  • Sp. Atk409th301
  • Sp. Def664th148
  • Speed554th315

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 120Lv. 30: 207Lv. 45: 288Lv. 100: 618Lv. 120: 690Lv. 140: 762Lv. 200: 978
  • AttackLv. 1: 24Lv. 30: 77Lv. 45: 128Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
  • DefenseLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
  • Sp. AtkLv. 1: 13Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
  • Sp. DefLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
  • SpeedLv. 1: 11Lv. 30: 44Lv. 45: 74Lv. 100: 195Lv. 120: 219Lv. 140: 243Lv. 200: 315

Sync pair

TrainerSophocles
PokémonAlolan Golem (Alola Form)
TypeElectric
WeaknessGround
Base rarity4★
How to getStory
6★ EXAvailable since 28 Aug 2022
ThemesElectric, Alola, Trial Giver, Gadgeteer

Moves

5
  • Wild Charge
    Electric·Physical·Power 125-150·Accuracy 100·3 gauge·Opponent (one)

    The user also takes 20% of the damage it dealt to the target.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Iron Defense
    Steel·Status·2 gauge·Self

    Raises the user's Defense by 2 stat ranks.

  • Power...On!Trainer move
    Status·1 MP·Self

    Raises the user's Attack by 4 stat ranks. Applies the Gradual Healing effect to the user.

  • Full-Throttle Electric ImpactSync move
    Electric·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Lithe

    Prevents the user from getting paralyzed.

  • Standfast 9

    Reduces recoil damage received from using moves that have the recoil effect tag.

  • Last Word

    The user uses Explosion immediately before fainting.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energyFlamepro…5 energySpD+52 energySpe+52 energyAtk+52 energyWild Cha…Power +33 energyWild Cha…Power +33 energyWild Cha…Move Gau…7 energyDouble D…lv 38 energyTough Co…10 energyStandfastlv 310 energySpe+52 energyAtk+52 energySand She…5 energyHP+102 energyWild Cha…Power +33 energySpe+52 energyWild Cha…Power +33 energyIron Def…Move Gau…7 energyIron Def…Mighty A…9 energySuperdup…lv 28 energyIron Def…Shieldin…10 energyHeadstro…5 energyDef+52 energyHP+102 energyHP+102 energyAtk+104 energyPower...…Move Gau…7 energyTough Sy…lv 38 energyFull-Thr…Power +255 energyPower...…MP Refre…7 energyDef+52 energySpD+52 energyHP+102 energyAtk+52 energyWild Cha…Power +33 energyDire Hit…Move Gau…7 energyDire Hit…MP Refre…7 energyFull-Thr…Power +255 energyFirst Aidlv 410 energyFull-Thr…Power +255 energyFull-Thr…Power +255 energy

48 tiles, 199 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Full-Throttle Electric Impact: Power +25Full-Throttle Electric Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Full-Throttle Electric Impact: Power +25Full-Throttle Electric Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Full-Throttle Electric Impact: Power +25Full-Throttle Electric Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Full-Throttle Electric Impact: Power +25Full-Throttle Electric Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Wild Charge: Move Gauge Refresh 3Move: Wild Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Iron Defense: Move Gauge Refresh 3Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Power...On!: Move Gauge Refresh 3Move: Power...On! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Power...On!: MP Refresh 2Move: Power...On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dire Hit +: Move Gauge Refresh 3Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Tough Sync 3Powers up the user's sync move when its Defense is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Iron Defense: Mighty Affliction 2Move: Iron Defense Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Standfast 3Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Iron Defense: Shielding Strikes 1Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Sophocles & Golem

Art

Sophocles & Golem key art

More Electric sync pairs

All sync pairs