Sophocles & Togedemaru

Alola

Sophocles & Togedemaru

★★★★

/Electric/Support

Dtier

Introduction

Sophocles & Togedemaru is a 4-star Electric sync pair in Pokémon Masters EX. Sophocles & Togedemaru's role is Support. Faction: Alola.

On the Pokémon Masters EX tier list Sophocles & Togedemaru is D tier, 548th of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Stats

  • HP604th702
  • Attack419th315
  • Defense502nd204
  • Sp. Atk569th206
  • Sp. Def310th242
  • Speed24th541

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 162Lv. 45: 222Lv. 100: 442Lv. 120: 494Lv. 140: 546Lv. 200: 702
  • AttackLv. 1: 13Lv. 30: 44Lv. 45: 74Lv. 100: 195Lv. 120: 219Lv. 140: 243Lv. 200: 315
  • DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. AtkLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
  • Sp. DefLv. 1: 9Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 162Lv. 140: 182Lv. 200: 242
  • SpeedLv. 1: 19Lv. 30: 72Lv. 45: 123Lv. 100: 321Lv. 120: 365Lv. 140: 409Lv. 200: 541

Sync pair

TrainerSophocles
PokémonTogedemaru
TypeElectric
WeaknessGround
RoleSupport
Base rarity4★
How to getRegular scout pool
Released25 Jun 2024
ThemesElectric, Alola, Trial Giver, Gadgeteer

Moves

5
  • Zing Zap
    Electric·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • X Sp. Def
    Status·2 MP·Self

    Raises the user's Sp. Def by 2 stat ranks.

  • Nuzzle
    Electric·Physical·Power 20-24·Accuracy 100·3 gauge·Opponent (one)

    Leaves the target paralyzed.

  • The Power of Science!Trainer move
    Status·2 MP·Self

    Raises the user's Attack and Speed by 3 stat ranks. Lowers the user's Defense by 2 stat ranks.

  • Whiz Kid Gigavolt HavocSync move
    Electric·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target is flinching.

Passive skills

1
  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energyZing ZapPower +43 energyZing ZapPower +43 energyZing ZapPower +43 energyZing ZapMove Gau…7 energyLithe5 energyZing ZapPower +43 energyZing ZapTrip Up 27 energyZing ZapAggravat…10 energyAtk+104 energyZing ZapTrip Up 410 energyDef+52 energyNuzzlePower +43 energyNuzzlePower +43 energyNuzzlePower +43 energySpe+52 energyNuzzleMove Gau…8 energyNuzzleParalysi…8 energyUnbending7 energySuperdup…lv 510 energyDef+52 energyNuzzlePower +43 energyHP+102 energyNuzzlePower +43 energySpD+104 energyX Sp. DefMP Refre…7 energyStatic S…lv 58 energySurvivor…lv 28 energyUnyieldi…lv 210 energyHP+102 energySpe+52 energyDef+52 energySand She…5 energyAtk+52 energyZing ZapPower +43 energyZing ZapPower +43 energyThe Powe…MP Refre…7 energySpe+207 energyCakewalk10 energyParalysi…lv 310 energyWhiz Kid…Power +255 energyWhiz Kid…Power +255 energy

48 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Zing Zap: Power +4Zing Zap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Zing Zap: Power +4Zing Zap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Zing Zap: Power +4Zing Zap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Zing Zap: Power +4Zing Zap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Nuzzle: Power +4Nuzzle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Nuzzle: Power +4Nuzzle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Nuzzle: Power +4Nuzzle: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Nuzzle: Power +4Nuzzle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Nuzzle: Power +4Nuzzle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Zing Zap: Power +4Zing Zap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Zing Zap: Power +4Zing Zap: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Whiz Kid Gigavolt Havoc: Power +25Whiz Kid Gigavolt Havoc: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Whiz Kid Gigavolt Havoc: Power +25Whiz Kid Gigavolt Havoc: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Zing Zap: Move Gauge Refresh 3Move: Zing Zap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Zing Zap: Trip Up 2Move: Zing Zap Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Sp. Def: MP Refresh 2Move: X Sp. Def Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • The Power of Science!: MP Refresh 2Move: The Power of Science! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Nuzzle: Move Gauge Refresh 9Move: Nuzzle Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Nuzzle: Paralysis Synergy 2Move: Nuzzle Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Survivor Mentality 2Reduces damage when the user is hit by a special attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Zing Zap: Aggravation 1Move: Zing Zap Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Zing Zap: Trip Up 4Move: Zing Zap Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Superduper Effective 5Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Sophocles & Togedemaru

Art

Sophocles & Togedemaru key art

More Electric sync pairs

All sync pairs