
Hoenn
Steven & Cradily
★★★★
/
Rock/Support
Introduction
Steven & Cradily is a 4-star Rock sync pair in Pokémon Masters EX. Steven & Cradily's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Steven & Cradily is D tier, 549th of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Stats
- HP524th of 765752
- Attack296th of 765408
- Defense383rd of 765222
- Sp. Atk131st of 765500
- Sp. Def345th of 765225
- Speed593rd of 765299
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 88Lv. 30: 156Lv. 45: 219Lv. 100: 472Lv. 120: 528Lv. 140: 584Lv. 200: 752
- AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- SpeedLv. 1: 13Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
Sync pair
Moves
5- Acid
Poison·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (all)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Ancient Power
Rock·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
- Stealth Rock
Rock·Status·2 gauge·2 MP·Opponent: FieldApplies Rock Damage Field to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
- Gem Hunt!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk and Sp. Def by 2 stat ranks. Applies the Enduring effect to the user.
- Agent of the Ancient Rock BeamSync move
Rock·Special·Power 200-240·Opponent (one)This attack's power increases when the Rock Damage Field applies to the opponent's field of play.
Passive skills
3- On a Roll 4
Raises the chance of lowering stat values with the additional effects of the user's moves.
- Water Guard
Reduces damage when the user is attacked by Water-type moves.
- Catalytic Infliction
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
Sync grid
4848 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Agent of the Ancient Rock Beam: Power +25Agent of the Ancient Rock Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Agent of the Ancient Rock Beam: Power +25Agent of the Ancient Rock Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Agent of the Ancient Rock Beam: Power +25Agent of the Ancient Rock Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Agent of the Ancient Rock Beam: Power +25Agent of the Ancient Rock Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rock DF Power-Up 3Powers up the user's moves when Rock Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Acid: Move Gauge Refresh 3Move: Acid Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Swag Bag 3Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ancient Power: Move Gauge Refresh 3Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gem Hunt!: Ramp Up 1Move: Gem Hunt! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gem Hunt!: MP Refresh 2Move: Gem Hunt! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stealth Rock: MP Refresh 2Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Swag Bag 5Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brute WitsThe more the user's Sp. Def is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Staggering 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stealth Rock: Follow-Through 9Move: Stealth Rock Applies the Critical Hit Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stealth Rock: Super Preparation 9Move: Stealth Rock Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Steven & Cradily
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