
Hoenn
Steven (Sygna Suit) & Deoxys
★★★★★
/
Psychic/Support
Introduction
Steven (Sygna Suit) & Deoxys is a 5-star Psychic sync pair in Pokémon Masters EX. Steven (Sygna Suit) & Deoxys's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Steven (Sygna Suit) & Deoxys is A tier, 126th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Steven (Sygna Suit) & Deoxys's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion
- 19 July 2024 to 2 August 2024Double Feature Poké Fair Scout (2024-07)
- 10 August 2022 to 28 August 2022Sygna Suit Steven Poké Fair Scout
Stats
- HP199th of 765856
- Attack443rd of 765296
- Defense502nd of 765204
- Sp. Atk417th of 765296
- Sp. Def514th of 765204
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- SpeedLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
As Deoxys
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- DefenseLv. 1: 6Lv. 30: 20Lv. 45: 32Lv. 100: 86Lv. 120: 98Lv. 140: 109Lv. 200: 142
- Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 6Lv. 30: 20Lv. 45: 32Lv. 100: 86Lv. 120: 98Lv. 140: 109Lv. 200: 142
- SpeedLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
As Deoxys
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 161Lv. 120: 182Lv. 140: 202Lv. 200: 265
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 161Lv. 120: 182Lv. 140: 202Lv. 200: 265
- SpeedLv. 1: 20Lv. 30: 91Lv. 45: 158Lv. 100: 422Lv. 120: 480Lv. 140: 537Lv. 200: 710
As Deoxys
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 5Lv. 30: 19Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
- DefenseLv. 1: 18Lv. 30: 58Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. AtkLv. 1: 5Lv. 30: 19Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
- Sp. DefLv. 1: 18Lv. 30: 58Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- SpeedLv. 1: 6Lv. 30: 28Lv. 45: 49Lv. 100: 132Lv. 120: 150Lv. 140: 168Lv. 200: 222
As Deoxys (Normal Forme (Before "Try This!"))
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- SpeedLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Try This!Trainer moveStatus·Entire Field
Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.
- Attack!Trainer moveStatus·Self
Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle.
- Faster!Trainer moveStatus·Self
Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle.
- Defend!Trainer moveStatus·Ally (all)
Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle.
- Space Rocks Psycho BoostSync move
Psychic·Special·Power 200-240·Opponent (one)The more the user's stats are raised, the greater the power of this attack.
- Psycho BoostAs Deoxys
Psychic·Special·Power 200-240·Accuracy 90·4 gauge·Opponent (one)Lowers the user's Sp. Atk by 2 stat ranks.
- ProtectAs Deoxys
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Zen HeadbuttAs Deoxys
Psychic·Physical·Power 51-61·Accuracy 90·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Cosmic PowerAs Deoxys
Psychic·Status·2 gauge·SelfRaises the user's Defense and Sp. Def by 1 stat rank.
- Psycho BoostAs Deoxys
Psychic·Special·Power 200-240·Accuracy 90·4 gauge·Opponent (one)Lowers the user's Sp. Atk by 2 stat ranks.
- RecoverAs Deoxys
Normal·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP.
- Zen HeadbuttAs Deoxys
Psychic·Physical·Power 51-61·Accuracy 90·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Double TeamAs Deoxys
Normal·Status·1 gauge·SelfRaises the user's evasiveness by 1 stat rank.
- Psycho BoostAs Deoxys
Psychic·Special·Power 200-240·Accuracy 90·4 gauge·Opponent (one)Lowers the user's Sp. Atk by 2 stat ranks.
- RecoverAs Deoxys
Normal·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP.
- Zen HeadbuttAs Deoxys
Psychic·Physical·Power 51-61·Accuracy 90·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Iron DefenseAs Deoxys
Steel·Status·2 gauge·SelfRaises the user's Defense by 2 stat ranks.
- Psycho BoostAs Deoxys (Normal Forme (Before "Try This!"))
Psychic·Special·Power 200-240·Accuracy 90·4 gauge·Opponent (one)Lowers the user's Sp. Atk by 2 stat ranks.
- RecoverAs Deoxys (Normal Forme (Before "Try This!"))
Normal·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP.
- Zen HeadbuttAs Deoxys (Normal Forme (Before "Try This!"))
Psychic·Physical·Power 51-61·Accuracy 90·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Cosmic PowerAs Deoxys (Normal Forme (Before "Try This!"))
Psychic·Status·2 gauge·SelfRaises the user's Defense and Sp. Def by 1 stat rank.
Passive skills
3- Downside Up
When the user's stats would be lowered, raises the user's stats by the same amount instead.
- Pinpoint Entry 1
Raises the user's accuracy by 1 stat rank when it enters a battle.
- Entry Freebie
Applies the Free Move Next effect to the user when it enters a battle.
Sync grid
5454 tiles, 286 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psycho Boost: Power +2Psycho Boost: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psycho Boost: Power +2Psycho Boost: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psycho Boost: Power +2Psycho Boost: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psycho Boost: Power +2Psycho Boost: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psycho Boost: Power +2Psycho Boost: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +2Zen Headbutt: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +3Zen Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +3Zen Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +3Zen Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +3Zen Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Space Rocks Psycho Boost: Power +25Space Rocks Psycho Boost: Power ↑ +25 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Space Rocks Psycho Boost: Power +25Space Rocks Psycho Boost: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Space Rocks Psycho Boost: Power +25Space Rocks Psycho Boost: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Psycho Boost: Accuracy +10Psycho Boost: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Zen Headbutt: Accuracy +10Zen Headbutt: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Space Rocks Psycho Boost: Power +25Space Rocks Psycho Boost: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Psycho Boost: Move Gauge Refresh 3Move: Psycho Boost Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Refresh 2Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Cosmic Power: Move Gauge Refresh 3Move: Cosmic Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Recover: MP Refresh 2Move: Recover Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Recover: Move Gauge Refresh 3Move: Recover Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Zen Headbutt: Move Gauge Refresh 3Move: Zen Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Psycho Boost: BOGO 4Move: Psycho Boost Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Iron Defense: Move Gauge Refresh 9Move: Iron Defense Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Recover: Master Healer 1Move: Recover Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Team: Move Gauge Refresh 9Move: Double Team Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Morale Boost+ 9Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Double Team: Pep Rally 1Move: Double Team Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Critical Odds+ 9Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Disarm 9Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Steven (Sygna Suit) & Deoxys
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