
Tabitha & Camerupt
★★★★★
/
Ground/Tech
Introduction
Tabitha & Camerupt is a 5-star Ground sync pair in Pokémon Masters EX. Tabitha & Camerupt's role is Tech.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
Tabitha & Camerupt's banners
All banners- 21 October 2026 to 1 November 2026On the banner now, Triple Feature Tiered Scout
- 21 October 2026 to 1 November 2026On the banner now, Triple Feature Spotlight Scout (2026-10)
Stats
- HP165th of 765867
- Attack589th of 765204
- Defense45th of 765394
- Sp. Atk527th of 765240
- Sp. Def40th of 765396
- Speed456th of 765352
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 97Lv. 30: 175Lv. 45: 250Lv. 100: 547Lv. 120: 611Lv. 140: 675Lv. 200: 867
- AttackLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- DefenseLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
- Sp. AtkLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. DefLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
- SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
Sync pair
Moves
5- Mud Shot
Ground·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- Hoenn SolidarityStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Defensive) to the allied field of play. Hoenn Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- Will-O-Wisp
Fire·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target burned.
- Ahyahya!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- Clever Team Magma Admin Ground BeamSync move
Ground·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Take SE Hit: Team P-Moves & S-Moves DR 5
Reduces damage taken by allies from super effective moves and super effective sync moves.
- Team Triage Tank 9
Restores the HP of all allied sync pairs when the user is hit by an attack move.
- Hit: Attack ↓ & Sp. Atk ↓ 9
Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful.
Sync grid
4848 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mud Shot: Accuracy +5Mud Shot: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Clever Team Magma Admin Ground Beam: Power +25Clever Team Magma Admin Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Clever Team Magma Admin Ground Beam: Power +25Clever Team Magma Admin Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hoenn Solidarity: MP Refresh 2Move: Hoenn Solidarity Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mud Shot: Move Gauge Refresh 3Move: Mud Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ahyahya!: MP Refresh 2Move: Ahyahya! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hit Burned Opp: Stat ↓ 9Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Propelling Strike 9Charges the user's move gauge by one when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hoenn C (Defensive) Extension 3Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Afflicter's Fervor 1Reduces the user's sync move countdown by 1 the first time its Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ahyahya!: Move: Team Def ↑ & Sp. Def ↑ 9Move: Ahyahya! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Tabitha & Camerupt
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