Victor & Spectrier

Galar

Victor & Spectrier

★★★★★

/Ghost/Field

Ctier

Introduction

Victor & Spectrier is a 5-star Ghost sync pair in Pokémon Masters EX. Victor & Spectrier's role is Field. Faction: Galar.

On the Pokémon Masters EX tier list Victor & Spectrier is C tier, 461st of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Stats

  • HP283rd831
  • Attack497th260
  • Defense406th218
  • Sp. Atk101st510
  • Sp. Def312th241
  • Speed19th554

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 97Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 6Lv. 30: 29Lv. 45: 50Lv. 100: 138Lv. 120: 154Lv. 140: 170Lv. 200: 218
  • Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 8Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 161Lv. 140: 181Lv. 200: 241
  • SpeedLv. 1: 15Lv. 30: 71Lv. 45: 125Lv. 100: 334Lv. 120: 378Lv. 140: 422Lv. 200: 554

As Spectrier

  • HPLv. 1: 97Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 6Lv. 30: 29Lv. 45: 50Lv. 100: 138Lv. 120: 154Lv. 140: 170Lv. 200: 218
  • Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 8Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 161Lv. 140: 181Lv. 200: 241
  • SpeedLv. 1: 15Lv. 30: 71Lv. 45: 125Lv. 100: 334Lv. 120: 378Lv. 140: 422Lv. 200: 554

Sync pair

TrainerVictor
PokémonSpectrier
TypeGhost
WeaknessDark
RoleField
Base rarity5★
How to getStory
Released16 Aug 2023
6★ EXAvailable since 16 Aug 2023
ThemesGhost, Galar, Main Character, Galar Adventurer

Moves

5
  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Mud Shot
    Ground·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (one)

    Lowers the target's Speed by 1 stat rank.

  • Haze
    Ice·Status·2 gauge·2 MP·Opponent (all)

    Returns the target's raised stats to normal.

  • Taking the Lead!Trainer move
    Status·2 MP·Ally (one)

    Raises an ally's Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.

  • Night Dash Ghost BeamSync move
    Ghost·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Debut: Ghost Zone

    Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)

  • Haunted Acceleration 3

    Quickly charges the move gauge when the zone is a Ghost Zone.

  • MAX Regen

    Applies the Gradual Healing effect to the user after using its max move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energySpA+52 energyDef+52 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Move Gau…7 energyGobsmacklv 48 energyMax Phan…Power +1008 energyMAX Dama…10 energySpe+52 energySpD+52 energyMud ShotPower +33 energyMud ShotPower +33 energyMud ShotPower +33 energyMud ShotMove Gau…7 energyMax QuakePower +1008 energyMud ShotAcc +53 energySharp En…lv 110 energySpA+52 energyHP+102 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…On a Rol…7 energyHazeMP Refre…7 energyHaunted …lv 18 energyHaunted …lv 210 energyUnbuffed…lv 510 energyDef+52 energyStalwart5 energySpD+52 energyHP+102 energyMud ShotPower +33 energyFlamepro…5 energyMud ShotPower +33 energyTaking t…MP Refre…7 energyTaking t…Friendly…8 energyQuick Cu…7 energyDebut Da…10 energyNight Da…Power +255 energyNight Da…Power +255 energy

48 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud Shot: Accuracy +5Mud Shot: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Night Dash Ghost Beam: Power +25Night Dash Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Night Dash Ghost Beam: Power +25Night Dash Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mud Shot: Move Gauge Refresh 3Move: Mud Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shadow Ball: On a Roll 1Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Haze: MP Refresh 2Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Taking the Lead!: MP Refresh 2Move: Taking the Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Max Phantasm: Power +100Max Phantasm: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Max Quake: Power +100Max Quake: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Haunted Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Taking the Lead!: Friendly Shield 1Move: Taking the Lead! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • MAX Damage GuardApplies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Haunted Power 2Powers up the user's moves when the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unbuffed Foe Sync-Up 5Powers up the user's sync move when none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Debut Damage Reduction (Physical)Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Victor & Spectrier

Art

Victor & Spectrier key art

More Ghost sync pairs

All sync pairs