Volkner & Luxray

Sinnoh

Volkner & Luxray

★★★★★

/Electric/Support

Ctier

Introduction

Volkner & Luxray is a 5-star Electric sync pair in Pokémon Masters EX. Volkner & Luxray's role is Support. Faction: Sinnoh.

On the Pokémon Masters EX tier list Volkner & Luxray is C tier, 386th of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Volkner & Luxray's banners

All banners
  • 23 September 2021 to 26 September 2021Triple Feature Spotlight Scout (2021-09)
  • 7 January 2021 to 21 January 2021Double Feature Spotlight Scout
  • 30 September 2020 to 15 October 2020Volkner Spotlight Scout

Stats

  • HP16th992
  • Attack282nd439
  • Defense213th263
  • Sp. Atk316th368
  • Sp. Def213th263
  • Speed417th359

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 118Lv. 30: 207Lv. 45: 291Lv. 100: 632Lv. 120: 704Lv. 140: 776Lv. 200: 992
  • AttackLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
  • DefenseLv. 1: 14Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
  • Sp. AtkLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368
  • Sp. DefLv. 1: 14Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
  • SpeedLv. 1: 18Lv. 30: 54Lv. 45: 87Lv. 100: 219Lv. 120: 247Lv. 140: 275Lv. 200: 359

Sync pair

TrainerVolkner
PokémonLuxray
TypeElectric
WeaknessGround
RoleSupport
Base rarity5★
How to getRegular scout pool
Released30 Sept 2020
6★ EXAvailable since 30 Sept 2020
ThemesElectric, Sinnoh, Gym Leader, Sinnoh Bros

Moves

5
  • Thunder Fang
    Electric·Physical·Power 47-56·Accuracy 95·2 gauge·Opponent (one)

    Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.

  • Electric Terrain
    Electric·Status·2 gauge·2 MP·Entire Field

    Turns the field of play's terrain into Electric Terrain.

  • Make Some Sparks!Trainer move
    Status·2 MP·Self

    Raises the user's Attack by 1 stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by 1 stat rank when the terrain is Electric Terrain.

  • Wild Charge
    Electric·Physical·Power 125-150·Accuracy 100·3 gauge·Opponent (one)

    The user also takes 20% of the damage it dealt to the target.

  • Star Shock Thunder FangSync move
    Electric·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target is paralyzed.

Passive skills

3
  • Hostile Environment 4

    Raises the chance of inflicting status conditions with the additional effects of moves.

  • Aggravation 4

    Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

  • Terrify 1

    Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyWild Cha…Power +34 energyHP+102 energyWild Cha…Power +34 energyWild Cha…Move Gau…6 energyStandfastlv 57 energyWild Cha…Power +34 energyWild Cha…Power +34 energyWild Cha…Catalyti…10 energyPower In…lv 310 energySpe+206 energyThunder …Power +44 energyThunder …Power +44 energyThunder …Move Gau…6 energyThunder …Power +44 energyDef+52 energyThunder …Power +44 energyCritical…lv 110 energySpD+206 energyParalysi…lv 210 energyAtk+52 energyThunder …Power +44 energyMake Som…MP Refre…7 energyThunder …Power +44 energyShock Re…lv 18 energyDef+104 energyHarrylv 310 energyHP+306 energyFirst Aidlv 410 energySpe+52 energyLithe5 energySpD+52 energyWild Cha…Power +34 energyElectric…MP Refre…7 energyAtk+104 energyTurbo Ch…lv 28 energyDef+104 energySuperdup…lv 110 energySpe+206 energyElectror…lv 310 energyStar Sho…Power +255 energyStar Sho…Power +255 energyAtk+20freeMake Som…Berserke…3 energyStandfastlv 95 energySpe+20freeMake Som…Critical…3 energyStatic S…lv 95 energy

54 tiles, 252 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Make Some Sparks!: Berserker 2Move: Make Some Sparks! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Make Some Sparks!: Critical Eye 1Move: Make Some Sparks! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Thunder Fang: Power +4Thunder Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Star Shock Thunder Fang: Power +25Star Shock Thunder Fang: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Star Shock Thunder Fang: Power +25Star Shock Thunder Fang: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Standfast 9Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Static Shock 9Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Wild Charge: Move Gauge Refresh 3Move: Wild Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Thunder Fang: Move Gauge Refresh 3Move: Thunder Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Make Some Sparks!: MP Refresh 2Move: Make Some Sparks! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Electric Terrain: MP Refresh 2Move: Electric Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Wild Charge: Catalytic Cure 1Move: Wild Charge Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power Induction 3Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Critical Focus 1Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Paralysis Synergy 2Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Harry 3Powers up the user's moves against targets that are flinching. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Electrorepulsion 3Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Volkner & Luxray

Art

Volkner & Luxray key art

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