
Sinnoh
Volkner (New Year's 2022) & Electivire
★★★★★
/
Electric/Strike (Special)
Introduction
Volkner (New Year's 2022) & Electivire is a 5-star Electric sync pair in Pokémon Masters EX. Volkner (New Year's 2022) & Electivire's role is Strike (Special). Faction: Sinnoh.
On the Pokémon Masters EX tier list Volkner (New Year's 2022) & Electivire is C tier, 333rd of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Volkner (New Year's 2022) & Electivire's banners
All banners- 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
- 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
- 4 January 2024 to 7 January 2024Super Spotlight Seasonal Scout (2024-01)
- 4 January 2024 to 7 January 2024Seasonal Tiered Scout (2024-01)
- 4 January 2023 to 7 January 2023Seasonal Tiered Scout (2023-01)
- 4 January 2023 to 7 January 2023Super Spotlight Seasonal Scout (2023-01)
- 1 January 2023 to 1 January 2025Super Spotlight Seasonal Scout (2023-01)
- 1 January 2023 to 1 January 2025Seasonal Tiered Scout (2023-01)
- 1 January 2022 to 18 January 2022Volkner Seasonal Scout
- 1 January 2022 to 18 January 2022Volkner Seasonal Tiered Scout
Stats
- HP555th of 765729
- Attack190th of 765464
- Defense573rd of 765173
- Sp. Atk12th of 765612
- Sp. Def570th of 765180
- Speed88th of 765462
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 87Lv. 30: 153Lv. 45: 216Lv. 100: 469Lv. 120: 521Lv. 140: 573Lv. 200: 729
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- Sp. AtkLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
- Sp. DefLv. 1: 17Lv. 30: 36Lv. 45: 54Lv. 100: 120Lv. 120: 132Lv. 140: 144Lv. 200: 180
- SpeedLv. 1: 18Lv. 30: 64Lv. 45: 106Lv. 100: 282Lv. 120: 318Lv. 140: 354Lv. 200: 462
Sync pair
Moves
5- Discharge
Electric·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (all)Has a chance (30%) of leaving the target paralyzed.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Thunder
Electric·Special·Power 124-148·Accuracy 70·3 gauge·Opponent (one)Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
- It's Electric!Trainer moveStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.
- Hope and Happiness Electric BeamSync move
Electric·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Superduper 9
Applies the Supereffective ↑ Next effect to the user when its move is super effective.
- Super Freebie 2
Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
- Conductive Sync
Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle.
Sync grid
4848 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Thunder: Accuracy +10Thunder: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Thunder: Accuracy +10Thunder: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hope and Happiness Electric Beam: Power +25Hope and Happiness Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hope and Happiness Electric Beam: Power +25Hope and Happiness Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Discharge: Move Gauge Refresh 2Move: Discharge Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder: Move Gauge Refresh 2Move: Thunder Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- It's Electric!: MP Refresh 2Move: It's Electric! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Static Shock 3Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Super Crit 9Raises the user's critical-hit rate by one stat rank when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Thunder: Super Countdown 1Move: Thunder Has a chance (20%) of reducing the user's sync move countdown by one when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Thunder: Paralysis Synergy 2Move: Thunder Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Savvy 9Raises the user's Sp. Atk by one stat rank when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Volkner (New Year's 2022) & Electivire
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