
Sinnoh
Volkner & Raichu
★★★★
/
Electric/Support
Introduction
Volkner & Raichu is a 4-star Electric sync pair in Pokémon Masters EX. Volkner & Raichu's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Volkner & Raichu is D tier, 568th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Stats
- HP513th of 765759
- Attack363rd of 765352
- Defense452nd of 765209
- Sp. Atk180th of 765464
- Sp. Def463rd of 765209
- Speed194th of 765439
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 163Lv. 45: 226Lv. 100: 479Lv. 120: 535Lv. 140: 591Lv. 200: 759
- AttackLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- DefenseLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
Sync pair
Moves
5- Discharge
Electric·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (all)Has a chance (30%) of leaving the target paralyzed.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Surf
Water·Special·Power 100-120·Accuracy 100·3 gauge·Opponent (all)No additional effect.
- Fully Charged!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 4 stat ranks. Applies the Free Move Next effect to the user.
- Thrilling Battles Electric BeamSync move
Electric·Special·Power 200-240·Opponent (one)The more the target's evasiveness is lowered, the greater the power of this attack.
Passive skills
3- Hem In 9
Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful.
- Slippery 1
Raises the user's evasiveness by 1 stat rank when its move is successful.
- Lithe
Prevents the user from getting paralyzed.
Sync grid
4848 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Thrilling Battles Electric Beam: Power +25Thrilling Battles Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Thrilling Battles Electric Beam: Power +25Thrilling Battles Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Thrilling Battles Electric Beam: Power +25Thrilling Battles Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Thrilling Battles Electric Beam: Power +25Thrilling Battles Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Discharge: Move Gauge Refresh 3Move: Discharge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fully Charged!: MP Refresh 2Move: Fully Charged! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Surf: Move Gauge Refresh 3Move: Surf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: Move Gauge Refresh 3Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fully Charged!: Slippery 1Move: Fully Charged! Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Static Cling 2Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Super Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Volkner & Raichu
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