Volo (Alt.) & Giratina

Sinnoh

Volo (Alt.) & Giratina

★★★★★

/Ghost/Field

Stier

Introduction

Volo (Alt.) & Giratina is a 5-star Ghost sync pair in Pokémon Masters EX. Volo (Alt.) & Giratina's role is Field. Faction: Sinnoh.

On the Pokémon Masters EX tier list Volo (Alt.) & Giratina is S tier, 8th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Volo (Alt.) & Giratina's banners

All banners
  • 15 September 2025 to 25 October 2025Special Present! (2025-09)

Stats

  • HP53rd896
  • Attack104th510
  • Defense270th247
  • Sp. Atk101st510
  • Sp. Def271st247
  • Speed194th439

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 109Lv. 30: 190Lv. 45: 268Lv. 100: 576Lv. 120: 640Lv. 140: 704Lv. 200: 896
  • AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • DefenseLv. 1: 10Lv. 30: 35Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 10Lv. 30: 35Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • SpeedLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439

Sync pair

TrainerVolo (Alt.)
PokémonGiratina (Origin Forme) (Origin Forme)
TypeGhost
WeaknessFairy
RoleField
Base rarity5★
How to getSpecial scout
Released15 Sept 2025
6★ EXAvailable since 15 Sept 2025
ThemesGhost, Sinnoh, Knowledgeable, Researcher

Moves

5
  • Shadow Force
    Ghost·Physical·Power 200-240·Accuracy 100·3 MP·Opponent (one)

    The user takes on a shadow presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in shadow presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in shadow presence, the presence will fade.

  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Distortion World Shadow Force
    Ghost·Physical·Power 200-240·Accuracy 100·3 MP·Opponent (all)

    Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used or when attacking with this move. The user takes on a shadow presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in shadow presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in shadow presence, the presence will fade. The user attacks without taking on a shadow presence when the zone is a Ghost Zone. The power of this move is not lowered even if there are multiple targets. Raises the evasiveness of all allied sync pairs by 2 stat ranks.

  • Strike Them Down!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by one. Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks. Applies the Physical Move Break effect and Special Move Break effect to the user.

  • Dreaming of a Better World Shadow ForceSync move
    Ghost·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Hisui's Pokémon Wielder

    Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Lowers the Ghost Type Rebuff of all opposing sync pairs by 1 rank the first time the user's sync move is used each battle.

  • Devotion to the Creator

    Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. Lowers the Ghost Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.

  • Distorted Eldritch Presence

    Turns the field of play's zone into an EX Ghost Zone the first time the user's Trainer uses a move each battle. (An EX Ghost Zone powers up Ghost-type attacks.) Increases the user's Sync Move ↑ Next effect by 10 ranks the first time its Trainer uses a move each battle.

  • The Heavens and the Earth as One

    Leaves the target flinching, confused, and trapped when the user's attack move against it is successful while the zone is a Ghost Zone. Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful against a flinching, confused, or trapped opponent.

Sync grid

50
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAdrenali…lv 3freeDeep Sha…freeDef+52 energySpD+52 energyShadow F…Power +54 energyShadow F…Power +54 energyQuick Cu…7 energyAtk+104 energyShadow F…Power +54 energyShadow F…Hit12 energy1st S-Mo…lv 1010 energyHP+102 energySpe+52 energySpA+52 energySpA+52 energyShadow B…Power +54 energyShadow B…Power +54 energyShadow B…Power +54 energySpA+104 energyShadow B…Superdup…8 energy1st S-Mo…lv 510 energyShadow B…Hit12 energySpD+52 energyDef+52 energyAtk+52 energyDistorti…Power +23 energyDistorti…Power +23 energySpe+52 energyHaunted …lv 18 energyStrike T…MP Refre…7 energyHaunted …lv 28 energy1st S-Mo…lv 310 energyStrike T…T-Move8 energyAtk+52 energySpD+52 energyDistorti…Power +23 energyDef+52 energyDistorti…Power +23 energyGround G…8 energyNatural …7 energyFull Fir…10 energyBrainpow…10 energyDreaming…Power +255 energyDreaming…Power +255 energy

50 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Adrenaline 3Reduces the sync move countdown by 3 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Deep ShadowExtends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful while the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Distortion World Shadow Force: Power +2Distortion World Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Distortion World Shadow Force: Power +2Distortion World Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Distortion World Shadow Force: Power +2Distortion World Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Distortion World Shadow Force: Power +2Distortion World Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Force: Power +5Shadow Force: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Force: Power +5Shadow Force: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Shadow Force: Power +5Shadow Force: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Shadow Ball: Power +5Shadow Ball: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +5Shadow Ball: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +5Shadow Ball: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dreaming of a Better World Shadow Force: Power +25Dreaming of a Better World Shadow Force: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dreaming of a Better World Shadow Force: Power +25Dreaming of a Better World Shadow Force: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Strike Them Down!: MP Refresh 2Move: Strike Them Down! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shadow Ball: Superduper Effective 3Move: Shadow Ball Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Haunted Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Haunted Acceleration 2Quickly charges the move gauge when the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Strike Them Down!: T-Move: Team Phys & Spec Boost ↑1 9Move: Strike Them Down! Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • 1st S-Move: Sync Move Boost 10Increases the user's Sync Move ↑ Next effect by 10 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Special Boost 5Increases the user's Special Moves ↑ Next effect by 5 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Full First AidFully restores the user's HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shadow Force: Hit: Defense ↓6 9Move: Shadow Force Lowers the target's Defense by 6 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
  • Shadow Ball: Hit: Sp. Def ↓6 9Move: Shadow Ball Lowers the target's Sp. Def by 6 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Volo (Alt.) & Giratina

Art

Volo (Alt.) & Giratina key art

More Ghost sync pairs

All sync pairs