
Johto
Will & Slowbro
★★★★
/
Psychic/Support
Introduction
Will & Slowbro is a 4-star Psychic sync pair in Pokémon Masters EX. Will & Slowbro's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Will & Slowbro is D tier, 569th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Stats
- HP445th of 765779
- Attack178th of 765480
- Defense452nd of 765209
- Sp. Atk86th of 765536
- Sp. Def503rd of 765205
- Speed588th of 765308
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
- AttackLv. 1: 11Lv. 30: 59Lv. 45: 104Lv. 100: 280Lv. 120: 320Lv. 140: 360Lv. 200: 480
- DefenseLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 14Lv. 30: 67Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 404Lv. 200: 536
- Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- SpeedLv. 1: 6Lv. 30: 37Lv. 45: 67Lv. 100: 188Lv. 120: 212Lv. 140: 236Lv. 200: 308
Sync pair
Moves
5- Confusion
Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target confused.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Psychic
Psychic·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Losing Is Not an Option!Trainer moveStatus·1 MP·Self
Raises the user's Defense by 2 stat ranks. Raises the user's Sp. Atk by 4 stat ranks.
- Stand Above All Psychic BeamSync move
Psychic·Special·Power 200-240·Opponent (one)The more the target's Sp. Def is lowered, the greater the power of this attack.
Passive skills
3- Aggravation 9
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- On a Roll 9
Raises the chance of lowering stat values with the additional effects of the user's moves.
- Confusion Synergy 5
Powers up the user's moves when the target is confused.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Stand Above All Psychic Beam: Power +25Stand Above All Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Stand Above All Psychic Beam: Power +25Stand Above All Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Stand Above All Psychic Beam: Power +25Stand Above All Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Stand Above All Psychic Beam: Power +25Stand Above All Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Confusion: Move Gauge Refresh 3Move: Confusion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Psychic: Move Gauge Refresh 3Move: Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Losing Is Not an Option!: MP Refresh 2Move: Losing Is Not an Option! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Losing Is Not an Option!: Hit and Heal 9Move: Losing Is Not an Option! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Inter Opp: Supereffective ↑ Next 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Easy Pickings 4Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fuzzy Strike 5Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Losing Is Not an Option!: Ramp Up 2Move: Losing Is Not an Option! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Will & Slowbro
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