
Johto
Will & Xatu
★★★★
/
Psychic/Support
Introduction
Will & Xatu is a 4-star Psychic sync pair in Pokémon Masters EX. Will & Xatu's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Will & Xatu is C tier, 463rd of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Stats
- HP641st of 765665
- Attack497th of 765260
- Defense173rd of 765298
- Sp. Atk335th of 765353
- Sp. Def178th of 765298
- Speed23rd of 765542
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 152Lv. 45: 205Lv. 100: 425Lv. 120: 473Lv. 140: 521Lv. 200: 665
- AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
- Sp. AtkLv. 1: 13Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
- Sp. DefLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
- SpeedLv. 1: 20Lv. 30: 73Lv. 45: 124Lv. 100: 322Lv. 120: 366Lv. 140: 410Lv. 200: 542
Sync pair
Moves
5- Stored Power
Psychic·Special·Power 13-15·Accuracy 100·2 gauge·Opponent (one)The more the user's stats are raised, the greater the power of this attack.
- Confuse Ray
Ghost·Status·Accuracy 100·2 gauge·Opponent (one)Leaves the target confused.
- Our Power Is Limitless!Trainer moveStatus·2 MP·Opponent (one)
If any of the target's stats are raised, the user's same stats are changed to double that amount.
- Air Slash
Flying·Special·Power 45-54·Accuracy 95·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Mystery Masquerade PsychicSync move
Psychic·Special·Power 200-240·Opponent (one)This attack's power increases when the target is confused.
Passive skills
1- Impervious
The user's stats cannot be lowered.
Sync grid
4848 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Accuracy +5Air Slash: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Mystery Masquerade Psychic: Power +25Mystery Masquerade Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mystery Masquerade Psychic: Power +25Mystery Masquerade Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Stored Power: Move Gauge Refresh 3Move: Stored Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Our Power Is Limitless!: MP Refresh 2Move: Our Power Is Limitless! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Air Slash: Move Gauge Refresh 3Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Precognition 2Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Weird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Confuse Ray: Move Gauge Refresh 9Move: Confuse Ray Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Fortuitous 4Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stored Power: Confusion Synergy 2Move: Stored Power Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Power FluxThe fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mutually AssuredWhenever an opponent leaves the user poisoned, badly poisoned, paralyzed, or burned, the same status condition is also applied to that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Air Slash: Aggravation 1Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Will & Xatu
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