Acerola (Sygna Suit) & Tapu Bulu

Alola

Acerola (Sygna Suit) & Tapu Bulu

★★★★★

/Grass/Tech

Atier

Introduction

Acerola (Sygna Suit) & Tapu Bulu is a 5-star Grass sync pair in Pokémon Masters EX. Acerola (Sygna Suit) & Tapu Bulu's role is Tech. Faction: Alola.

On the Pokémon Masters EX tier list Acerola (Sygna Suit) & Tapu Bulu is A tier, 107th of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade, Blue & Exeggutor and 52 more.

Acerola (Sygna Suit) & Tapu Bulu's banners

All banners
  • 14 August 2026 to 7 October 2026Urbain EX Fair
  • 14 June 2026 to 30 June 2026Paid-Gem (2026-06)
  • 27 February 2026 to 13 April 2026Presents ×2! Paid gems only!
  • 16 January 2026 to 3 February 2026Brassius EX Fair
  • 30 September 2025 to 18 October 2025Arezu EX Fair
  • 30 September 2024 to 18 October 2024Super Spotlight Poké Fair Scout (2024-09)
  • 4 December 2023 to 18 December 2023Triple Feature Poké Fair Scout (2023-12)
  • 12 May 2023 to 2 June 2023Sygna Suit Acerola Poké Fair Scout

Stats

  • HP445th779
  • Attack497th260
  • Defense63rd372
  • Sp. Atk623rd168
  • Sp. Def63rd372
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
  • AttackLv. 1: 6Lv. 30: 34Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • Sp. AtkLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • Sp. DefLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerAcerola (Sygna Suit)
PokémonTapu Bulu
TypeGrass
WeaknessFlying
RoleTech, EX role Support (since 3 Oct 2024)
Base rarity5★
How to getPoké Fair scout
Released12 May 2023
6★ EXAvailable since 12 May 2023
ThemesGrass, Alola, Trial Giver, Sygna Suit

Moves

5
  • Bullet Seed
    Grass·Physical·Power 15-18·Accuracy 100·2 gauge·Opponent (one)

    Attacks the target two to five times in a row.

  • Sunny Day
    Fire·Status·2 gauge·2 MP·Entire Field

    Makes the weather sunny.

  • Unbreakable Swords Dance
    Normal·Status·3 MP·Ally (all)

    Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Charges the user's move gauge by 2 when the weather is sunny.

  • Now I'm Angry!Trainer move
    Status·1 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks when the weather is sunny.

  • Gentle Warning Bloom DoomSync move
    Grass·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Grassy Terrain Debut & Extension 5

    Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.

  • Team Verdant Physical DR 3

    Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain.

  • Ula'ula Ocean Breeze

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSunscreenlv 17 energyBullet S…Rechargi…10 energyBullet S…Punishin…10 energyNatural …7 energyAdrenali…lv 110 energyVigilance10 energyDef+52 energySpD+52 energyHP+102 energyAtk+52 energyBullet S…Power +13 energyBullet S…Power +13 energyBullet S…Power +13 energyBullet S…Move Gau…7 energyBullet S…Tripping…10 energyHP+204 energyBullet S…No Quart…10 energySpD+52 energyHP+102 energySpe+52 energyUnbending5 energyNow I'm …Pep Rall…7 energyDef+52 energyNow I'm …MP Refre…7 energyFirst Aidlv 410 energySafety T…8 energyHP+102 energyDef+52 energySpe+52 energySpD+52 energyBullet S…Power +13 energyTurbo Tu…lv 29 energyBullet S…Power +13 energyDef+207 energyTeam Gra…lv 910 energyGrassy T…8 energyGreen Th…12 energyAntitoxin5 energySpe+52 energyAtk+52 energyDef+52 energyHP+102 energySpeeding…lv 29 energySunny DayMove Gau…7 energySunny DayShielded…8 energySunny DayTeam Bra…8 energyGentle W…Power +255 energyGentle W…Power +255 energy

54 tiles, 262 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Gentle Warning Bloom Doom: Power +25Gentle Warning Bloom Doom: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Gentle Warning Bloom Doom: Power +25Gentle Warning Bloom Doom: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sunscreen 1Reduces damage when the user is hit by an attack move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bullet Seed: Move Gauge Refresh 3Move: Bullet Seed Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Now I'm Angry!: Pep Rally 1Move: Now I'm Angry! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Now I'm Angry!: MP Refresh 2Move: Now I'm Angry! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sunny Day: Move Gauge Refresh 3Move: Sunny Day Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Grassy TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sunny Day: Shielded 1Move: Sunny Day Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sunny Day: Team Brawn Gain 9Move: Sunny Day Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Bullet Seed: Recharging Strike 2Move: Bullet Seed Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Bullet Seed: Punishing Strike 2Move: Bullet Seed Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Bullet Seed: Tripping Strike 4Move: Bullet Seed Has a chance (50%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Speed by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bullet Seed: No QuarterMove: Bullet Seed Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Grassy Restoration 9Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Green ThumbTurns the field of play's terrain into Grassy Terrain after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Acerola (Sygna Suit) & Tapu Bulu

Art

Acerola (Sygna Suit) & Tapu Bulu key art

More Grass sync pairs

All sync pairs