
Paldea
Clavell (Alt.) & Sprigatito
★★★★★
/
Grass/Sprint
Introduction
Clavell (Alt.) & Sprigatito is a 5-star Grass sync pair in Pokémon Masters EX. Clavell (Alt.) & Sprigatito's role is Sprint. Faction: Paldea.
On the Pokémon Masters EX tier list Clavell (Alt.) & Sprigatito is C tier, 415th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Stats
- HP400th of 765811
- Attack68th of 765551
- Defense282nd of 765245
- Sp. Atk292nd of 765404
- Sp. Def496th of 765206
- Speed126th of 765448
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 94Lv. 30: 167Lv. 45: 236Lv. 100: 511Lv. 120: 571Lv. 140: 631Lv. 200: 811
- AttackLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 11Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
- Sp. DefLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- SpeedLv. 1: 17Lv. 30: 61Lv. 45: 103Lv. 100: 268Lv. 120: 304Lv. 140: 340Lv. 200: 448
Sync pair
Moves
5- Bullet Seed
Grass·Physical·Power 15-18·Accuracy 100·2 gauge·Opponent (one)Attacks the target two to five times in a row.
- Dire Hit AllStatus·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
- Petal Blizzard
Grass·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (all)No additional effect.
- The Theme Is a Treasure Hunt!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks.
- Director of the Academy Grass ImpactSync move
Grass·Physical·Power 200-240·Opponent (one)The more the user's Attack is raised, the greater the power of this attack.
Passive skills
3- Strike: Sync Move Boost ↑1 9
Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Sync Move ↑ Next effect by 1 rank for each hit.
- Recharging Strike 4
Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit.
- 1st T-Move: Sync CD ↓ 2
Reduces the user's sync move countdown by 2 the first time its Trainer uses a move each battle.
Sync grid
4848 tiles, 194 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Petal Blizzard: Power +3Petal Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Petal Blizzard: Power +3Petal Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Petal Blizzard: Power +3Petal Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Petal Blizzard: Power +3Petal Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Petal Blizzard: Power +3Petal Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Director of the Academy Grass Impact: Power +25Director of the Academy Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Director of the Academy Grass Impact: Power +25Director of the Academy Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- The Theme Is a Treasure Hunt!: MP Refresh 3Move: The Theme Is a Treasure Hunt! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bullet Seed: Move Gauge Refresh 2Move: Bullet Seed Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All: MP Refresh 3Move: Dire Hit All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Petal Blizzard: Move Gauge Refresh 2Move: Petal Blizzard Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- The Theme Is a Treasure Hunt!: Critical Eye 1Move: The Theme Is a Treasure Hunt! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- The Theme Is a Treasure Hunt!: Team Hit and HealMove: The Theme Is a Treasure Hunt! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Restoring Strike 2Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Guaranteed TripleIncreases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Evasive Strike 2Has a chance (30%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of raising the user's evasiveness by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Punishing Strike 2Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Clavell (Alt.) & Sprigatito
Art
















