Arezu & Lilligant

Sinnoh

Arezu & Lilligant

★★★★★

/Grass/Sprint

Introduction

Arezu & Lilligant is a 5-star Grass sync pair in Pokémon Masters EX. Arezu & Lilligant's role is Sprint. Faction: Sinnoh.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade, Blue & Exeggutor and 52 more.

Arezu & Lilligant's banners

All banners
  • 14 June 2026 to 30 June 2026Paid-Gem (2026-06)
  • 30 September 2025 to 18 October 2025Arezu EX Fair

Stats

  • HP283rd831
  • Attack138th500
  • Defense308th242
  • Sp. Atk131st500
  • Sp. Def312th241
  • Speed112th458

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
  • AttackLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • DefenseLv. 1: 9Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 162Lv. 140: 182Lv. 200: 242
  • Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 8Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 161Lv. 140: 181Lv. 200: 241
  • SpeedLv. 1: 14Lv. 30: 60Lv. 45: 102Lv. 100: 278Lv. 120: 314Lv. 140: 350Lv. 200: 458

Sync pair

TrainerArezu
PokémonLilligant (Hisuian Form) (Hisuian Form)
TypeGrass
WeaknessFlying
RoleSprint, EX role Strike (since 30 Sept 2025)
Base rarity5★
How to getSpecial scout
Released30 Sept 2025
6★ EXAvailable since 30 Sept 2025
ThemesGrass, Sinnoh, Nature Lover, Artistic

Moves

5
  • Leaf Storm
    Grass·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)

    Lowers the user's Sp. Atk by 2 stat ranks.

  • Seed Bomb
    Grass·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (one)

    No additional effect.

  • Splendid Victory Dance
    Fighting·Status·1 MP·Self

    Activation Condition: When the sync buff of the user's team is zero. Deactivation Condition: When the sync buff of the user's team is 1 or more. Raises the user's Attack, Defense, Sp. Atk, and Speed by 6 stat ranks.

  • Just Thought This Up!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by two. Increases the user's Physical Moves ↑ Next effect by 10 ranks when its Physical Moves ↑ Next effect is increased. Increases the user's Special Moves ↑ Next effect by 10 ranks when its Special Moves ↑ Next effect is increased.

  • Bold and Strong Hairstylist Petal DanceSync move
    Grass·Special·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

4
  • Sinnoh Rush

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.

  • Dance of Yellow Tones

    Applies the Physical Move Break effect to the target when the user's physical attack move against it is successful. Applies the Special Move Break effect to the target when the user's special attack move against it is successful. Only one of these effects can activate once per battle.

  • Dance of Green Tones

    Lowers the target's Defense by 2 stat ranks when the user's physical attack move against it is successful. Increases the user's Physical Moves ↑ Next effect by 3 ranks when its physical attack move is successful. Lowers the target's Sp. Def by 2 stat ranks when the user's special attack move against it is successful. Increases the user's Special Moves ↑ Next effect by 3 ranks when its special attack move is successful.

  • All Stats ↓ Immunity | P-Moves & S-Moves Crit

    The user's stats cannot be lowered. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

Sync grid

54
HP+10freeSpA+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeNatural …7 energy1st S-Mo…lv 210 energyTrainer …lv 110 energyTrip Uplv 97 energy1st S-Mo…lv 210 energyHit: Phy…lv 910 energySpD+52 energySpA+52 energyLeaf Sto…Power +33 energyLeaf Sto…Power +33 energyLeaf Sto…Move Gau…7 energyGobsmacklv 97 energySpA+104 energyRamming …10 energyBrainpow…10 energyAtk+52 energyAtk+52 energySeed BombPower +33 energySeed BombPower +33 energySeed BombPower +33 energyAtk+104 energyJust Tho…Hit and …7 energyJust Tho…T-Move10 energySeed BombHit10 energyHP+102 energySpe+52 energyAtk+52 energyDef+52 energySeed BombPower +33 energySeed BombPower +33 energySeed BombMove Gau…7 energyT-Move: …lv 97 energyQuick Cu…7 energyStrong S…lv 310 energyBold and…Power +5010 energySpA+52 energyUnflappa…5 energyHP+102 energySpe+52 energyLeaf Sto…Power +33 energyLeaf Sto…Power +33 energyLeaf Sto…Power +33 energyLeaf Sto…Acc +105 energySolar Sh…7 energyLeaf Sto…Hit10 energyHit: Syn…lv 98 energyBold and…Power +255 energyBold and…Power +255 energy

54 tiles, 261 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Leaf Storm: Accuracy +10Leaf Storm: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Bold and Strong Hairstylist Petal Dance: Power +25Bold and Strong Hairstylist Petal Dance: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bold and Strong Hairstylist Petal Dance: Power +25Bold and Strong Hairstylist Petal Dance: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leaf Storm: Move Gauge Refresh 3Move: Leaf Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gobsmack 9Leaves the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Just Thought This Up!: Hit and Heal 9Move: Just Thought This Up! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Seed Bomb: Move Gauge Refresh 3Move: Seed Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • T-Move: Allied Field MG → 9Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hit: Sync Move Boost ↑2 9Increases the user's Sync Move ↑ Next effect by 2 ranks when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • 1st S-Move: Team Special Boost 2Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • 1st S-Move: Team Physical Boost 2Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Hit: Physical Boost ↑1 & Special Boost ↑1 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Just Thought This Up!: T-Move: Team Free Move Next 9Move: Just Thought This Up! Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Seed Bomb: Hit: Attack ↓2 9Move: Seed Bomb Lowers the target's Attack by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Strong Start 3Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bold and Strong Hairstylist Petal Dance: Power +50Bold and Strong Hairstylist Petal Dance: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Leaf Storm: Hit: Sp. Atk ↓2 9Move: Leaf Storm Lowers the target's Sp. Atk by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Arezu & Lilligant

Art

Arezu & Lilligant key art

More Grass sync pairs

All sync pairs