Barry & Roserade

Sinnoh

Barry & Roserade

★★★★

/Grass/Tech

Ctier

Introduction

Barry & Roserade is a 4-star Grass sync pair in Pokémon Masters EX. Barry & Roserade's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Barry & Roserade is C tier, 337th of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Blue & Exeggutor and 52 more.

Stats

  • HP468th774
  • Attack658th158
  • Defense217th262
  • Sp. Atk536th224
  • Sp. Def159th301
  • Speed456th352

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
  • AttackLv. 1: 13Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
  • DefenseLv. 1: 12Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
  • Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. DefLv. 1: 14Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
  • SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352

Sync pair

TrainerBarry
PokémonRoserade
TypeGrass
WeaknessIce
RoleTech
Base rarity4★
How to getStory
Released28 Aug 2023
6★ EXAvailable since 28 Aug 2023
ThemesGrass, Sinnoh, Rival, Scarf

Moves

5
  • Absorb
    Grass·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • Synthesis
    Grass·Status·2 gauge·2 MP·Self

    Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.

  • Stun Spore
    Grass·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target paralyzed.

  • THUD!!!Trainer move
    Status·2 MP·Ally: Field

    Applies the Critical-Hit Defense effect to the allied field of play. Raises the user's Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.

  • Grow Up Right Grass BeamSync move
    Grass·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Team Critical Shock 9

    Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent.

  • Attack Trap 4

    Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful.

  • Natural Remedy

    Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpA+52 energySpe+52 energySpD+52 energyAbsorbPower +43 energyAbsorbPower +43 energyAbsorbPower +43 energyAbsorbMove Gau…7 energyShocking…lv 910 energyMind Bra…lv 49 energyTeam Pin…lv 210 energyAntitoxin5 energyDef+52 energySpe+52 energyHP+102 energySpeeding…lv 29 energyUnbending5 energySynthesisMove Gau…7 energySynthesisMP Refre…7 energySynthesisMaster H…10 energySpD+52 energySpe+52 energyDef+52 energyHP+102 energyAbsorbPower +43 energyQuick Cu…7 energyAbsorbPower +43 energyHP+204 energyCatalyst10 energyTighten …lv 410 energyStun Spo…Charging…10 energyEscape A…5 energyHP+102 energySpA+52 energySpD+52 energyStalwart5 energySpD+104 energyTHUD!!!Move Gau…7 energyHit Para…lv 910 energyTHUD!!!MP Refre…7 energyGrow Up …Power +255 energyGrow Up …Power +255 energy

48 tiles, 211 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Grow Up Right Grass Beam: Power +25Grow Up Right Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Grow Up Right Grass Beam: Power +25Grow Up Right Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Absorb: Move Gauge Refresh 3Move: Absorb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Synthesis: Move Gauge Refresh 3Move: Synthesis Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Synthesis: MP Refresh 2Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • THUD!!!: Move Gauge Refresh 3Move: THUD!!! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • THUD!!!: MP Refresh 2Move: THUD!!! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Mind Brace 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Shocking Slowdown 9Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Pinpoint Entry 2Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Synthesis: Master Healer 1Move: Synthesis Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Stun Spore: Charging Infliction 2Move: Stun Spore Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Paralyzed Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Barry & Roserade

Art

Barry & Roserade key art

More Grass sync pairs

All sync pairs