
Paldea
Carmine & Sinistcha
★★★★★
/
Grass/Tech
Introduction
Carmine & Sinistcha is a 5-star Grass sync pair in Pokémon Masters EX. Carmine & Sinistcha's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Carmine & Sinistcha is A tier, 26th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Carmine & Sinistcha's banners
All banners- 1 August 2023 to 1 August 2025Carmine Poké Fair
Stats
- HP468th of 765774
- Attack638th of 765168
- Defense25th of 765404
- Sp. Atk323rd of 765362
- Sp. Def29th of 765402
- Speed291st of 765394
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
- AttackLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- DefenseLv. 1: 22Lv. 30: 62Lv. 45: 101Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
- Sp. AtkLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 242Lv. 120: 274Lv. 140: 306Lv. 200: 402
- SpeedLv. 1: 15Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
As Sinistcha (Unremarkable Form (Tera Type: Grass))
- HPLv. 1: 95Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
- AttackLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- DefenseLv. 1: 22Lv. 30: 62Lv. 45: 101Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
- Sp. AtkLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 242Lv. 120: 274Lv. 140: 306Lv. 200: 402
- SpeedLv. 1: 15Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
Sync pair
Moves
5- Astonish
Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Grassy Terrain
Grass·Status·2 gauge·2 MP·Entire FieldTurns the field of play's terrain into Grassy Terrain.
- Matcha Gotcha
Grass·Special·Power 94-112·Accuracy 90·3 gauge·Opponent (all)Removes the frozen condition from the user. Has a chance (20%) of leaving the target burned. The more damage dealt to the target, the more it restores the user's HP.
- Brace Yourselves!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Enduring effect to the user.
- Relentlessly Stir Things Up Tera BlastSync move
Grass·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Debut: Grass S-Tera
The user Sync Terastallizes into Grass type the first time it enters a battle each battle.
- Bolder Sister
Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful.
- Restoring Strike 9
Restores the user's HP when its attack move hits. If the move has the multistrike effect tag, restores the user's HP for each hit.
Sync grid
5454 tiles, 270 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Matcha Gotcha: Power +3Matcha Gotcha: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Matcha Gotcha: Power +3Matcha Gotcha: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Emerald Tera Blast: Power +2Emerald Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Emerald Tera Blast: Power +2Emerald Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Emerald Tera Blast: Power +2Emerald Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Matcha Gotcha: Power +3Matcha Gotcha: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Matcha Gotcha: Accuracy +10Matcha Gotcha: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Relentlessly Stir Things Up Tera Blast: Power +25Relentlessly Stir Things Up Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Relentlessly Stir Things Up Tera Blast: Power +25Relentlessly Stir Things Up Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Astonish: Move Gauge Refresh 3Move: Astonish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Grassy Terrain: MP Refresh 1Move: Grassy Terrain Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Matcha Gotcha: Move Gauge Refresh 3Move: Matcha Gotcha Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Emerald Tera Blast: Move Gauge Refresh 3Move: Emerald Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brace Yourselves!: MP Refresh 2Move: Brace Yourselves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Matcha Gotcha: Hostile Environment 4Move: Matcha Gotcha Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Grassy Cushion 2Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Grassy TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Team S-Move: Team HP Recovery 1Restores the HP of all allied sync pairs by approximately 10% of their maximum HP after your team's sync pair uses their sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Ally Sets Grassy Terrain: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally turns the field of play's terrain into Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Hit Burned Opp: Defense ↓ & Sp. Def ↓ 9Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Team S-Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after your team's sync pair uses their sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Astonish: Aggravation 1Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Restore Status P-Move MP 1Restores 1 MP for the status moves of the user's Pokémon the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Endure AgainExcept in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Opp Burned: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Grassy Restoration 9Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grassy Terrain Extension 3Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Focus Group 9Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brace Yourselves!: 1st T-Move: Sync CD ↓ 1Move: Brace Yourselves! Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Carmine & Sinistcha
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