Blue & Exeggutor

Kanto

Blue & Exeggutor

★★★★

/Grass/Tech

Ctier

Introduction

Blue & Exeggutor is a 4-star Grass sync pair in Pokémon Masters EX. Blue & Exeggutor's role is Tech. Faction: Kanto.

On the Pokémon Masters EX tier list Blue & Exeggutor is C tier, 344th of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Stats

  • HP550th732
  • Attack656th163
  • Defense156th301
  • Sp. Atk702nd155
  • Sp. Def230th260
  • Speed315th390

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 90Lv. 30: 156Lv. 45: 219Lv. 100: 472Lv. 120: 524Lv. 140: 576Lv. 200: 732
  • AttackLv. 1: 18Lv. 30: 33Lv. 45: 48Lv. 100: 103Lv. 120: 115Lv. 140: 127Lv. 200: 163
  • DefenseLv. 1: 13Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
  • Sp. AtkLv. 1: 10Lv. 30: 25Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
  • Sp. DefLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • SpeedLv. 1: 12Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 262Lv. 140: 294Lv. 200: 390

Sync pair

TrainerBlue
PokémonExeggutor
TypeGrass
WeaknessBug
RoleTech
Base rarity4★
How to getStory
ThemesGrass, Kanto, Champion, Rival

Moves

5
  • Seed Bomb
    Grass·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (one)

    No additional effect.

  • X Attack All
    Status·2 MP·Ally (all)

    Raises the Attack of all allied sync pairs by 2 stat ranks.

  • Stomp
    Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Know What That Means?!Trainer move
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.

  • Knock Ya Down Grass ImpactSync move
    Grass·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

  • Posthaste 4

    Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move.

  • Speeding Sun 2

    Quickly charges the move gauge when the weather is sunny.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySeed BombPower +33 energySpe+52 energyAtk+52 energySeed BombMove Gau…7 energySeed BombPower +33 energySeed BombPower +33 energySeed BombMove Gau…7 energySunny Di…10 energyToughen …lv 49 energyHealing …lv 18 energyHP+102 energyHP+102 energyStompPower +43 energyStompPower +43 energySpD+104 energyUnbending5 energyX Attack…Move Gau…7 energyX Attack…MP Refre…7 energyS-Move: …lv 110 energySpD+52 energyAtk+52 energyDef+52 energySpe+52 energyStompPower +43 energySync Cure7 energyStompPower +43 energyStompMove Gau…7 energyTurbo Tu…lv 28 energyTighten …lv 29 energyStompAggravat…10 energySpD+52 energySpe+52 energySeed BombPower +33 energySeed BombPower +33 energyQuick Cu…7 energyDef+104 energyKnow Wha…Move Gau…7 energyKnow Wha…Pep Rall…10 energyKnow Wha…MP Refre…7 energyKnock Ya…Power +255 energyKnock Ya…Power +255 energy

48 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Knock Ya Down Grass Impact: Power +25Knock Ya Down Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Knock Ya Down Grass Impact: Power +25Knock Ya Down Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Seed Bomb: Move Gauge Refresh 3Move: Seed Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Seed Bomb: Move Gauge Refresh 5Move: Seed Bomb Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack All: Move Gauge Refresh 3Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Stomp: Move Gauge Refresh 3Move: Stomp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Know What That Means?!: Move Gauge Refresh 3Move: Know What That Means?! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Know What That Means?!: MP Refresh 2Move: Know What That Means?! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Toughen Up 4Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Tighten Up 2Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sunny DispositionThe user's stats cannot be lowered when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Stomp: Aggravation 1Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Know What That Means?!: Pep Rally 1Move: Know What That Means?! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Blue & Exeggutor

Art

Blue & Exeggutor key art

More Grass sync pairs

All sync pairs