Dawn & Torterra

Sinnoh

Dawn & Torterra

★★★★★

/Grass/Tech

Dtier

Introduction

Dawn & Torterra is a 5-star Grass sync pair in Pokémon Masters EX. Dawn & Torterra's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Dawn & Torterra is D tier, 502nd of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Dawn & Torterra's banners

All banners
  • 21 June 2021 to 24 June 2021Triple Feature Spotlight Scout (2021-06)
  • 7 December 2020 to 10 December 2020Dawn and Brendan Spotlight Scout
  • 28 May 2020 to 11 June 2020Dawn Spotlight Scout

Stats

  • HP496th768
  • Attack403rd316
  • Defense118th324
  • Sp. Atk464th261
  • Sp. Def157th302
  • Speed677th221

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 104Lv. 30: 172Lv. 45: 235Lv. 100: 488Lv. 120: 544Lv. 140: 600Lv. 200: 768
  • AttackLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • DefenseLv. 1: 20Lv. 30: 53Lv. 45: 83Lv. 100: 204Lv. 120: 228Lv. 140: 252Lv. 200: 324
  • Sp. AtkLv. 1: 11Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
  • Sp. DefLv. 1: 16Lv. 30: 45Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 302
  • SpeedLv. 1: 9Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 157Lv. 140: 173Lv. 200: 221

As Grotle

  • HPLv. 1: 121Lv. 30: 189Lv. 45: 252Lv. 100: 505Lv. 120: 561Lv. 140: 617Lv. 200: 785
  • AttackLv. 1: 18Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 226Lv. 140: 250Lv. 200: 322
  • DefenseLv. 1: 25Lv. 30: 59Lv. 45: 92Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 364
  • Sp. AtkLv. 1: 14Lv. 30: 41Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 264
  • Sp. DefLv. 1: 20Lv. 30: 49Lv. 45: 76Lv. 100: 186Lv. 120: 210Lv. 140: 234Lv. 200: 306
  • SpeedLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224

As Torterra

  • HPLv. 1: 146Lv. 30: 214Lv. 45: 277Lv. 100: 530Lv. 120: 586Lv. 140: 642Lv. 200: 810
  • AttackLv. 1: 26Lv. 30: 60Lv. 45: 93Lv. 100: 225Lv. 120: 253Lv. 140: 281Lv. 200: 365
  • DefenseLv. 1: 34Lv. 30: 70Lv. 45: 103Lv. 100: 235Lv. 120: 263Lv. 140: 291Lv. 200: 375
  • Sp. AtkLv. 1: 20Lv. 30: 47Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
  • Sp. DefLv. 1: 27Lv. 30: 56Lv. 45: 83Lv. 100: 193Lv. 120: 217Lv. 140: 241Lv. 200: 313
  • SpeedLv. 1: 17Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 165Lv. 140: 181Lv. 200: 229

Sync pair

TrainerDawn
PokémonTurtwig
TypeGrass
WeaknessBug
RoleTech
Base rarity5★
How to getRegular scout pool
Released7 Dec 2020
6★ EXAvailable since 28 May 2020
ThemesGrass, Sinnoh, Main Character, Scarf

Moves

5
  • Razor Leaf
    Grass·Physical·Power 43-51·Accuracy 95·2 gauge·Opponent (all)

    Critical hits land more easily.

  • X Defense All
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks.

  • Good as New!Trainer move
    Status·1 MP·Ally (one)

    Fully restores an ally's HP. Removes all status conditions from an ally. Removes the flinching, confused, and trapped conditions from an ally.

  • Seed Bomb
    Grass·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (one)

    No additional effect.

  • Grass Sync ImpactSync move
    Grass·Physical·Power 200-240·Opponent (one)

    No additional effect.

Passive skills

2
  • Power Siphon 9

    Lowers the Attack of an opponent that attacked the user by 1 stat rank and raises the user's Attack by the same amount when the user is hit by an attack move.

  • Vigilance

    Protects the user against critical hits.

Evolution

Turtwig→Grotle→Torterra

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energyDef+52 energyDef+53 energyX Defens…MP Refre…7 energyDef+53 energyDef+53 energyX Defens…MP Refre…7 energyTough Co…7 energyAtk+3010 energyHealthy …10 energySpD+52 energySpD+52 energySpD+52 energyGood as …Friendly…8 energySpD+53 energySpD+53 energyPump Uplv 210 energyQuick Cu…5 energySands of…lv 210 energyHP+102 energySeed BombPower +33 energyAtk+104 energySeed BombPower +33 energySeed BombMove Gau…6 energySeed BombPower +33 energySeed BombPower +33 energySeed BombPower +33 energyFierce E…lv 17 energyPecking …7 energyGood as …Precisio…10 energyRazor Le…Power +43 energyAtk+104 energyRazor Le…Power +43 energyRazor Le…Move Gau…6 energyRazor Le…Power +43 energyRazor Le…Power +43 energyRazor Le…Power +43 energyPower Re…lv 510 energyRazor Le…Eagle Ey…10 energyNew Dawn…Power +255 energyNew Dawn…Power +255 energy

48 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Seed Bomb: Power +3Seed Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • New Dawn Wood Hammer: Power +25New Dawn Wood Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • New Dawn Wood Hammer: Power +25New Dawn Wood Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Seed Bomb: Move Gauge Refresh 3Move: Seed Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Razor Leaf: Move Gauge Refresh 3Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Good as New!: Friendly Shield 1Move: Good as New! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Attack +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pump Up 2Charges the user's move gauge by 2 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Good as New!: Precision Pals 1Move: Good as New! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power Reserves 5Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Razor Leaf: Eagle Eye 1Move: Razor Leaf Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Dawn & Torterra

Art

Dawn & Torterra key art

More Grass sync pairs

All sync pairs