
Unova
Cilan & Simisage
★★★★★
/
Grass/Tech
Introduction
Cilan & Simisage is a 5-star Grass sync pair in Pokémon Masters EX. Cilan & Simisage's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Cilan & Simisage is B tier, 206th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Cilan & Simisage's banners
All banners- 23 October 2025 to 10 November 2025Variety Tiered Scout (2025-10)
- 23 October 2025 to 10 November 2025Triple Feature Variety Scout (2025-10)
Stats
- HP236th of 765840
- Attack497th of 765260
- Defense44th of 765395
- Sp. Atk467th of 765260
- Sp. Def44th of 765395
- Speed117th of 765456
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 107Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
- AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 17Lv. 30: 56Lv. 45: 92Lv. 100: 235Lv. 120: 267Lv. 140: 299Lv. 200: 395
- Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 17Lv. 30: 56Lv. 45: 92Lv. 100: 235Lv. 120: 267Lv. 140: 299Lv. 200: 395
- SpeedLv. 1: 12Lv. 30: 58Lv. 45: 100Lv. 100: 276Lv. 120: 312Lv. 140: 348Lv. 200: 456
Sync pair
Moves
5- Vine Whip
Grass·Physical·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Sitrus BerryStatus·3 MP·Ally (one)
Restores an ally's HP by approximately 20% of its maximum HP.
- Leer
Normal·Status·Accuracy 100·1 gauge·Opponent (all)Lowers the target's Defense by 1 stat rank.
- Enjoy the Fragrance!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- Fragrant Green Trouble Grass ImpactSync move
Grass·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- The Best Tea Leaves
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally applies a circle to the allied field of play.
- Take P/S-Move Hit & Half HP: Use Berry & HP Recovery 4
Reduces MP by 1 for the user's moves that have the Berry effect tag and restores its HP by approximately 40% of its maximum HP when its HP is left at half or below after it is hit by an attack move or sync move.
- Circle: Team Crit Immunity
Protects all allied sync pairs against critical hits when a circle applies to the allied field of play.
Sync grid
4848 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Fragrant Green Trouble Grass Impact: Power +25Fragrant Green Trouble Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fragrant Green Trouble Grass Impact: Power +25Fragrant Green Trouble Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Vine Whip: Move Gauge Refresh 3Move: Vine Whip Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Enjoy the Fragrance!: MP Refresh 2Move: Enjoy the Fragrance! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Enjoy the Fragrance!: Hit and Heal 9Move: Enjoy the Fragrance! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Team Fierce Entry 1Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Danger Dodge 1Raises the user's evasiveness by 1 stat rank the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Leer: Move Gauge Refresh 3Move: Leer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Vine Whip: Hit: Attack ↓ & Sp. Atk ↓ 9Move: Vine Whip Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Enjoy the Fragrance!: T-Move: Team Physical Boost ↑1 9Move: Enjoy the Fragrance! Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unova C (Defensive) Extension 3Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st "Berry" MP 0: Restore "Berry" MP 1Restores 1 MP of the user's moves that have the Berry effect tag the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Full-Bracing Infliction 2Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Leer: P-Move on Opp: Defense ↓ 9Move: Leer Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cilan & Simisage
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