
Sinnoh
Adaman & Leafeon
★★★★★
/
Grass/Support
Introduction
Adaman & Leafeon is a 5-star Grass sync pair in Pokémon Masters EX. Adaman & Leafeon's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Adaman & Leafeon is A tier, 66th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade, Blue & Exeggutor and 52 more.
Adaman & Leafeon's banners
All banners- 25 July 2026 to 26 July 2026Triple Feature Master Fair (2026-07)
- 21 November 2025 to 5 December 2025Double Feature Master Fair
- 21 November 2024 to 25 December 2024Special Present! (2024-11)
- 26 April 2024 to 28 August 2025Paid-Gem
- 31 May 2023 to 10 July 2023Adaman Master Fair Scout
Stats
- HP545th of 765738
- Attack22nd of 765592
- Defense198th of 765269
- Sp. Atk206th of 765444
- Sp. Def250th of 765250
- Speed219th of 765410
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 162Lv. 45: 225Lv. 100: 478Lv. 120: 530Lv. 140: 582Lv. 200: 738
- AttackLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- DefenseLv. 1: 19Lv. 30: 46Lv. 45: 70Lv. 100: 169Lv. 120: 189Lv. 140: 209Lv. 200: 269
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- SpeedLv. 1: 15Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
Sync pair
Moves
5- Leaf Blade
Grass·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (one)Critical hits land more easily.
- Synthesis
Grass·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
- Razor-Sharp Razor Leaf
Grass·Physical·Power 150-180·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target's Defense by 1 stat rank. Lowers the target's Grass Type Rebuff by 1 rank. In addition, lowers the target's Defense by 1 stat rank when the weather is sunny.
- No Time Like the Present!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Raises the user's Defense by 4 stat ranks. Reduces the user's sync move countdown by 1 when the weather is sunny.
- Accelerating Time Razor LeafSync move
Grass·Physical·Power 200-240·Opponent (one)The more the user's Attack is raised, the greater the power of this attack.
Passive skills
4- Sinnoh Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Time Flows over Hisui
Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user's sync move. Powers up the user's moves when the weather is sunny.
- Clutch Critical
Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
- Critical Freebie 9
Applies the Free Move Next effect to the user when it lands a critical hit.
Sync grid
5050 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- B-Move Hit: Grassy Terrain & Extension 3Turns the field of play's terrain into Grassy Terrain when the user successfully attacks with its buddy move. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Sunny: Team P-Moves ↑ & S-Moves ↑ 3Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor-Sharp Razor Leaf: Power +2Razor-Sharp Razor Leaf: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor-Sharp Razor Leaf: Power +2Razor-Sharp Razor Leaf: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor-Sharp Razor Leaf: Power +2Razor-Sharp Razor Leaf: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Accelerating Time Razor Leaf: Power +25Accelerating Time Razor Leaf: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Accelerating Time Razor Leaf: Power +25Accelerating Time Razor Leaf: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Leaf Blade: Move Gauge Refresh 3Move: Leaf Blade Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Criticonfuse 9Leaves the target confused when the user's move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Synthesis: MP Refresh 2Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- No Time Like the Present!: MP Refresh 2Move: No Time Like the Present! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sunscreen 2Reduces damage when the user is hit by an attack move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Leaf Blade: Brawn Gain 2Move: Leaf Blade Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- No Time Like the Present!: Shielding Strikes 2Move: No Time Like the Present! Raises the user's Defense by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Enfeeble 2Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Synthesis: Master Healer 1Move: Synthesis Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Synthesis: Mighty Physical Boost 9Move: Synthesis Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Drought Alert 5Extends the duration of sunny weather when the weather turns sunny while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Adaman & Leafeon
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