Ball Guy (Sygna Suit) & Electrode

Galar

Ball Guy (Sygna Suit) & Electrode

★★★★★

/Grass/Field

Introduction

Ball Guy (Sygna Suit) & Electrode is a 5-star Grass sync pair in Pokémon Masters EX. Ball Guy (Sygna Suit) & Electrode's role is Field. Faction: Galar.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Barry & Roserade, Blue & Exeggutor and 52 more.

Ball Guy (Sygna Suit) & Electrode's banners

All banners
  • 10 July 2026 to 27 July 2026Presents! Limit 1! (2026-07)
  • 31 December 2025 to 9 January 2026Sygna Suit Ball Guy EX Fair

Stats

  • HP199th856
  • Attack443rd296
  • Defense340th224
  • Sp. Atk9th628
  • Sp. Def334th226
  • Speed2nd654

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 14Lv. 30: 77Lv. 45: 137Lv. 100: 368Lv. 120: 420Lv. 140: 472Lv. 200: 628
  • Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • SpeedLv. 1: 23Lv. 30: 89Lv. 45: 152Lv. 100: 394Lv. 120: 446Lv. 140: 498Lv. 200: 654

As Electrode

  • HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 14Lv. 30: 77Lv. 45: 137Lv. 100: 368Lv. 120: 420Lv. 140: 472Lv. 200: 628
  • Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • SpeedLv. 1: 23Lv. 30: 89Lv. 45: 152Lv. 100: 394Lv. 120: 446Lv. 140: 498Lv. 200: 654

Sync pair

TrainerBall Guy (Sygna Suit)
PokémonElectrode (Hisuian Form) (Hisuian Form)
TypeGrass
WeaknessIce
RoleField, EX role Sprint (since 1 Jan 2026)
Base rarity5★
How to getSpecial scout
Released1 Jan 2026
6★ EXAvailable since 1 Jan 2026
ThemesGrass, Galar, Sygna Suit

Moves

5
  • Energy Ball
    Grass·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Chloroblast
    Grass·Special·Power 199-238·Accuracy 95·4 gauge·Opponent (one)

    The user takes damage equal to 50% of its maximum HP.

  • Buddy Chloroblast
    Grass·Special·Power 600-720·2 gauge·2 MP·Opponent (all)

    Activation Condition: When the user's Speed is raised. Deactivation Condition: Cannot be deactivated. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Sp. Def by 2 stat ranks. Turns the field of play's terrain into EX Grassy Terrain the first time this attack move is successful each battle.

  • Remarka-ball Fireworks!Trainer move
    Status·1 MP·Ally (one)

    Reduces the sync move countdown of an ally by 1. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.

  • Fireworks Celebration Grass BeamSync move
    Grass·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Galar Rush

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.

  • MAX Countdown 3

    Reduces the user's sync move countdown by 3 after using its max move.

  • Pep Rally 2

    Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful.

  • INCREDIBALL!!!

    The user uses Explosion immediately before fainting. Reduces the user's sync move countdown by 9 just before it faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by 9 instead.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeUnflappa…5 energyEnergy B…BOGO 910 energyGrassy T…lv 510 energyLithe5 energyZero HP …4 energyChlorobl…Recoil R…10 energySpA+52 energyChlorobl…Power +23 energyChlorobl…Power +23 energyChlorobl…Acc +53 energyChlorobl…Inspire …8 energyRemarka-…MP Refre…7 energyChlorobl…Move Gau…7 energyMax Move…lv 210 energyFaint: T…lv 1010 energyHP+102 energySpe+52 energySpD+52 energyDef+52 energyEnergy B…Power +43 energyEnergy B…Power +43 energyEnergy B…Power +43 energyEnergy B…Move Gau…7 energyEnergy B…On a Rol…9 energyEnergy B…Hit10 energyEnergy B…Staggeri…10 energyHP+102 energySpe+52 energySpA+52 energySpA+52 energyBuddy Ch…Power +33 energyBuddy Ch…Power +33 energyBuddy Ch…Power +33 energyBuddy Ch…Move Gau…7 energyTeam Spe…lv 29 energyRemarka-…Move on …10 energyInertia10 energyDef+52 energyChlorobl…Power +23 energyChlorobl…Power +23 energyEnergy B…Power +43 energyBuddy Ch…Power +33 energyTurbo Tu…lv 29 energyEnergy B…Wounded …10 energyMax Over…Power +1008 energyEmpoweri…lv 510 energyFirework…Power +255 energyFirework…Power +255 energy

54 tiles, 264 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Chloroblast: Power +2Chloroblast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Chloroblast: Power +2Chloroblast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Chloroblast: Accuracy +5Chloroblast: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Buddy Chloroblast: Power +3Buddy Chloroblast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Buddy Chloroblast: Power +3Buddy Chloroblast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Buddy Chloroblast: Power +3Buddy Chloroblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Chloroblast: Power +2Chloroblast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Chloroblast: Power +2Chloroblast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Buddy Chloroblast: Power +3Buddy Chloroblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Zero HP RecoveryThe amount of HP restored becomes zero. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Fireworks Celebration Grass Beam: Power +25Fireworks Celebration Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fireworks Celebration Grass Beam: Power +25Fireworks Celebration Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Remarka-ball Fireworks!: MP Refresh 3Move: Remarka-ball Fireworks! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Chloroblast: Move Gauge Refresh 3Move: Chloroblast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Energy Ball: Move Gauge Refresh 3Move: Energy Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Buddy Chloroblast: Move Gauge Refresh 3Move: Buddy Chloroblast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Chloroblast: Inspire IreMove: Chloroblast Makes opponents target the user for a short time when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Max Overgrowth: Power +100Max Overgrowth: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Energy Ball: On a Roll 9Move: Energy Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Team Speedy Entry 2Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Energy Ball: BOGO 9Move: Energy Ball Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Grassy Terrain: Max Moves ↑ 5Powers up the user's max move when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Chloroblast: Recoil Removal 9Move: Chloroblast Negates recoil damage when using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Max Move Hit: Team Sp. Def ↓ 2Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user's max move targeting an opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Faint: Team Sync Move Boost 10Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks just before the user faints. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Energy Ball: Hit: Sp. Atk ↓ & Sp. Def ↓ 9Move: Energy Ball Lowers the target's Sp. Atk and Sp. Def by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Energy Ball: Staggering 3Move: Energy Ball Has a chance (40%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Remarka-ball Fireworks!: Move on Ally: Sp. Atk ↑ 2Move: Remarka-ball Fireworks! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by 2 stat ranks. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Energy Ball: Wounded Power 9Move: Energy Ball Powers up the user's moves when its HP is reduced. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Empowering Overgrowth 5Powers up the user's moves when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Ball Guy (Sygna Suit) & Electrode

Art

Ball Guy (Sygna Suit) & Electrode key art

More Grass sync pairs

All sync pairs