
Galar
Ball Guy (Sygna Suit) & Electrode
★★★★★
/
Grass/Field
Introduction
Ball Guy (Sygna Suit) & Electrode is a 5-star Grass sync pair in Pokémon Masters EX. Ball Guy (Sygna Suit) & Electrode's role is Field. Faction: Galar.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Barry & Roserade, Blue & Exeggutor and 52 more.
Ball Guy (Sygna Suit) & Electrode's banners
All banners- 10 July 2026 to 27 July 2026Presents! Limit 1! (2026-07)
- 31 December 2025 to 9 January 2026Sygna Suit Ball Guy EX Fair
Stats
- HP199th of 765856
- Attack443rd of 765296
- Defense340th of 765224
- Sp. Atk9th of 765628
- Sp. Def334th of 765226
- Speed2nd of 765654
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 14Lv. 30: 77Lv. 45: 137Lv. 100: 368Lv. 120: 420Lv. 140: 472Lv. 200: 628
- Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
- SpeedLv. 1: 23Lv. 30: 89Lv. 45: 152Lv. 100: 394Lv. 120: 446Lv. 140: 498Lv. 200: 654
As Electrode
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 14Lv. 30: 77Lv. 45: 137Lv. 100: 368Lv. 120: 420Lv. 140: 472Lv. 200: 628
- Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
- SpeedLv. 1: 23Lv. 30: 89Lv. 45: 152Lv. 100: 394Lv. 120: 446Lv. 140: 498Lv. 200: 654
Sync pair
Moves
5- Energy Ball
Grass·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Chloroblast
Grass·Special·Power 199-238·Accuracy 95·4 gauge·Opponent (one)The user takes damage equal to 50% of its maximum HP.
- Buddy Chloroblast
Grass·Special·Power 600-720·2 gauge·2 MP·Opponent (all)Activation Condition: When the user's Speed is raised. Deactivation Condition: Cannot be deactivated. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Sp. Def by 2 stat ranks. Turns the field of play's terrain into EX Grassy Terrain the first time this attack move is successful each battle.
- Remarka-ball Fireworks!Trainer moveStatus·1 MP·Ally (one)
Reduces the sync move countdown of an ally by 1. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
- Fireworks Celebration Grass BeamSync move
Grass·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Galar Rush
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
- MAX Countdown 3
Reduces the user's sync move countdown by 3 after using its max move.
- Pep Rally 2
Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful.
- INCREDIBALL!!!
The user uses Explosion immediately before fainting. Reduces the user's sync move countdown by 9 just before it faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by 9 instead.
Sync grid
5454 tiles, 264 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Chloroblast: Power +2Chloroblast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Chloroblast: Power +2Chloroblast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Chloroblast: Accuracy +5Chloroblast: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Buddy Chloroblast: Power +3Buddy Chloroblast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Buddy Chloroblast: Power +3Buddy Chloroblast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Buddy Chloroblast: Power +3Buddy Chloroblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Chloroblast: Power +2Chloroblast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Chloroblast: Power +2Chloroblast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Buddy Chloroblast: Power +3Buddy Chloroblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Zero HP RecoveryThe amount of HP restored becomes zero. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Fireworks Celebration Grass Beam: Power +25Fireworks Celebration Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fireworks Celebration Grass Beam: Power +25Fireworks Celebration Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Remarka-ball Fireworks!: MP Refresh 3Move: Remarka-ball Fireworks! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Chloroblast: Move Gauge Refresh 3Move: Chloroblast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Energy Ball: Move Gauge Refresh 3Move: Energy Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Buddy Chloroblast: Move Gauge Refresh 3Move: Buddy Chloroblast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Chloroblast: Inspire IreMove: Chloroblast Makes opponents target the user for a short time when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Overgrowth: Power +100Max Overgrowth: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Energy Ball: On a Roll 9Move: Energy Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Team Speedy Entry 2Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Energy Ball: BOGO 9Move: Energy Ball Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Grassy Terrain: Max Moves ↑ 5Powers up the user's max move when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Chloroblast: Recoil Removal 9Move: Chloroblast Negates recoil damage when using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Max Move Hit: Team Sp. Def ↓ 2Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user's max move targeting an opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Faint: Team Sync Move Boost 10Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks just before the user faints. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Energy Ball: Hit: Sp. Atk ↓ & Sp. Def ↓ 9Move: Energy Ball Lowers the target's Sp. Atk and Sp. Def by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Energy Ball: Staggering 3Move: Energy Ball Has a chance (40%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Remarka-ball Fireworks!: Move on Ally: Sp. Atk ↑ 2Move: Remarka-ball Fireworks! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by 2 stat ranks. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Energy Ball: Wounded Power 9Move: Energy Ball Powers up the user's moves when its HP is reduced. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Empowering Overgrowth 5Powers up the user's moves when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Ball Guy (Sygna Suit) & Electrode
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