Arven (Holiday 2025) & Scovillain

Paldea

Arven (Holiday 2025) & Scovillain

★★★★★

/Fire/Support

Btier

Introduction

Arven (Holiday 2025) & Scovillain is a 5-star Fire sync pair in Pokémon Masters EX. Arven (Holiday 2025) & Scovillain's role is Support. Faction: Paldea.

On the Pokémon Masters EX tier list Arven (Holiday 2025) & Scovillain is B tier, 204th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin, Chili & Simisear and 50 more.

Arven (Holiday 2025) & Scovillain's banners

All banners
  • 15 December 2025 to 31 December 2025Arven Seasonal Tiered Scout
  • 15 December 2025 to 31 December 2025Arven Seasonal Scout

Stats

  • HP76th882
  • Attack296th408
  • Defense265th248
  • Sp. Atk23rd592
  • Sp. Def266th248
  • Speed258th404

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 112Lv. 30: 190Lv. 45: 265Lv. 100: 562Lv. 120: 626Lv. 140: 690Lv. 200: 882
  • AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • DefenseLv. 1: 15Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
  • Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 15Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
  • SpeedLv. 1: 9Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404

Sync pair

TrainerArven (Holiday 2025)
PokémonScovillain
TypeFire
WeaknessRock
RoleSupport, EX role Tech (since 15 Dec 2025)
Base rarity5★
How to getSeasonal scout
Released15 Dec 2025
6★ EXAvailable since 15 Dec 2025
ThemesFire, Paldea, Rival, Seasonal Outfit

Moves

5
  • Fire Blast
    Fire·Special·Power 116-139·Accuracy 85·3 gauge·Opponent (one)

    Has a chance (10%) of leaving the target burned.

  • Lum Berry
    Status·3 MP·Ally (one)

    Removes all status conditions from an ally.

  • Super-Spicy Overheat
    Fire·Special·Power 250-300·2 gauge·Opponent (one)

    Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Increases the Special Moves ↑ Next effect of all allied sync pairs by one to four ranks at random. (The increase is the same for all allied sync pairs.)

  • Lemme Show Off!Trainer move
    Status·1 MP·Self

    Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank.

  • Real Spicy Flavor Fire BeamSync move
    Fire·Special·Power 200-240·Opponent (one)

    The more the user's Sp. Atk is raised, the greater the power of this attack.

Passive skills

3
  • Appetizing Super-Spicy Cooking

    Reduces MP by 1 for the user's moves that have the Berry effect tag and reduces its sync move countdown by 1 after your team's sync pair uses their sync move.

  • Arven's Special Hot Sauce

    Reduces the user's sync move countdown by 2 after using its sync move while the remaining MP for its moves that have the Berry effect tag is 1 or more.

  • BOGO 9

    Applies the Free Move Next effect to the user when its move is successful.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySpe+52 energySpA+52 energyFire Bla…Power +43 energyFire Bla…Power +43 energyFire Bla…Power +43 energySync Reg…7 energyScorchin…lv 910 energyFire Bla…Acc +105 energyFire Bla…Hostile …10 energySpe+52 energyHP+102 energySuper-Sp…Power +43 energySuper-Sp…Power +43 energySuper-Sp…Power +43 energyGrand En…lv 210 energyDebut: S…lv 18 energySharpene…lv 310 energyStaggeri…lv 410 energySpe+52 energySpA+52 energySuper-Sp…Power +43 energySuper-Sp…Power +43 energySuper-Sp…Move Gau…7 energySpA+104 energySoften Uplv 110 energyCatalyti…8 energyBrainpow…10 energySpA+52 energyWide Awa…5 energySpD+52 energyDef+52 energyFire Bla…Power +43 energyFire Bla…Power +43 energyFire Bla…Move Gau…7 energyLemme Sh…Move7 energyLemme Sh…MP Refre…7 energySolar Sy…10 energyS-Move: …lv 910 energyReal Spi…Power +255 energyReal Spi…Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Fire Blast: Power +4Fire Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Blast: Power +4Fire Blast: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fire Blast: Power +4Fire Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Super-Spicy Overheat: Power +4Super-Spicy Overheat: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Super-Spicy Overheat: Power +4Super-Spicy Overheat: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Super-Spicy Overheat: Power +4Super-Spicy Overheat: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Super-Spicy Overheat: Power +4Super-Spicy Overheat: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Super-Spicy Overheat: Power +4Super-Spicy Overheat: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Blast: Power +4Fire Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Blast: Power +4Fire Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Fire Blast: Accuracy +10Fire Blast: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Real Spicy Flavor Fire Beam: Power +25Real Spicy Flavor Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Real Spicy Flavor Fire Beam: Power +25Real Spicy Flavor Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Super-Spicy Overheat: Move Gauge Refresh 3Move: Super-Spicy Overheat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fire Blast: Move Gauge Refresh 3Move: Fire Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Lemme Show Off!: Move: Team Sync Move Boost ↑1 9Move: Lemme Show Off! Increases the Sync Move ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Lemme Show Off!: MP Refresh 2Move: Lemme Show Off! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Debut: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Catalytic AccelerationApplies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Scorching Sync 9Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fire Blast: Hostile Environment 9Move: Fire Blast Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sharpened Mind 3Powers up the user's moves when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Staggering 4Has a chance (50%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Solar SyncMakes the weather sunny the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team-Synced Special Boost 1–4 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one to four ranks at random after using the user's sync move. (The increase is the same for all allied sync pairs.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Arven (Holiday 2025) & Scovillain

Art

Arven (Holiday 2025) & Scovillain key art

More Fire sync pairs

All sync pairs