
Hoenn
Flannery (Special Costume) & Magcargo
★★★★★
/
Fire/Sprint
Introduction
Flannery (Special Costume) & Magcargo is a 5-star Fire sync pair in Pokémon Masters EX. Flannery (Special Costume) & Magcargo's role is Sprint. Faction: Hoenn.
On the Pokémon Masters EX tier list Flannery (Special Costume) & Magcargo is A tier, 91st of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Flannery (Special Costume) & Magcargo's banners
All banners- 13 May 2026 to 2 June 2026Flannery Costume Tiered Scout
- 13 May 2026 to 2 June 2026Flannery Costume Scout
Stats
- HP290th of 765830
- Attack361st of 765353
- Defense317th of 765235
- Sp. Atk12th of 765612
- Sp. Def435th of 765213
- Speed263rd of 765403
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 12Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
- DefenseLv. 1: 23Lv. 30: 46Lv. 45: 67Lv. 100: 155Lv. 120: 171Lv. 140: 187Lv. 200: 235
- Sp. AtkLv. 1: 22Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
- Sp. DefLv. 1: 18Lv. 30: 38Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
- SpeedLv. 1: 10Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
As Magcargo (Tera Type: Fire)
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 12Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
- DefenseLv. 1: 23Lv. 30: 46Lv. 45: 67Lv. 100: 155Lv. 120: 171Lv. 140: 187Lv. 200: 235
- Sp. AtkLv. 1: 22Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
- Sp. DefLv. 1: 18Lv. 30: 38Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
- SpeedLv. 1: 10Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
Sync pair
Moves
5- Fire Spin
Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)Leaves the target trapped.
- X Defense AllStatus·2 MP·Ally (all)
Raises the Defense of all allied sync pairs by 2 stat ranks.
- Thermal Inferno
Fire·Special·Power 500-600·1 MP·Opponent (one)Activation Condition: When the sync buff of the user's team is 1 or more. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target burned.
- Hot Enough for You?Trainer moveStatus·1 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
- Steamed Up Tera BlastSync move
Fire·Special·Power 200-240·Opponent (one)The more the user's Sp. Atk is raised, the greater the power of this attack.
Passive skills
3- Debut: Fire S-Tera
The user Sync Terastallizes into Fire type the first time it enters a battle each battle.
- Debut: Sunny & Extension 5
Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
- Soften Up 1
Critical hits land more easily when the user attacks with a sync move.
Sync grid
4848 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thermal Inferno: Power +2Thermal Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thermal Inferno: Power +2Thermal Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thermal Inferno: Power +2Thermal Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thermal Inferno: Power +2Thermal Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thermal Inferno: Power +2Thermal Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Steamed Up Tera Blast: Power +25Steamed Up Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Steamed Up Tera Blast: Power +25Steamed Up Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fire Spin: Move Gauge Refresh 3Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thermal Inferno: Move Gauge Refresh 3Move: Thermal Inferno Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Cuprite Tera Blast: Move Gauge Refresh 3Move: Cuprite Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire Spin: Accuracy +15Fire Spin: Accuracy ↑ +15 (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Defense All: MP Refresh 3Move: X Defense All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hot Enough for You?: MP Refresh 3Move: Hot Enough for You? Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire Spin: Dashing Team 9Move: Fire Spin Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Fire Spin: Hit: Team Apply Status Change 9Move: Fire Spin When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ruthless 9Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Buff 0 & Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its move is successful while its team does not have a sync buff. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Special Boost 3Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Flare 9Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Flannery (Special Costume) & Magcargo
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